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authorClément Foucault <foucault.clem@gmail.com>2020-11-30 16:52:46 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-11-30 16:55:46 +0300
commitf61ad0e1017bcf924b0529738c08c3a74d1e7476 (patch)
tree9c09708721736b557a126d39e503f9e2b9ba95ef /source/blender/gpu/opengl/gl_shader.hh
parent6fba2726c77167f8a4746312cb0d522fd43e4c63 (diff)
Fix T83203 BGL: shader.program wrongly always returns 0
This was a leftover from the 2.91 GPU module refactor. This is an exception that should be removed when we remove BGL.
Diffstat (limited to 'source/blender/gpu/opengl/gl_shader.hh')
-rw-r--r--source/blender/gpu/opengl/gl_shader.hh3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_shader.hh b/source/blender/gpu/opengl/gl_shader.hh
index a686014f4c5..befb2bce8b0 100644
--- a/source/blender/gpu/opengl/gl_shader.hh
+++ b/source/blender/gpu/opengl/gl_shader.hh
@@ -71,6 +71,9 @@ class GLShader : public Shader {
void vertformat_from_shader(GPUVertFormat *format) const override;
+ /* DEPRECATED: Kept only because of BGL API. */
+ int program_handle_get(void) const override;
+
private:
char *glsl_patch_get(void);