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authorHans Goudey <h.goudey@me.com>2022-07-20 05:50:45 +0300
committerHans Goudey <h.goudey@me.com>2022-07-20 05:50:45 +0300
commit8c5d90f5ce928e45249ddd9f642c24b6dd69d64c (patch)
treeccbbf8f065eadbe85cdc1f8d70a9d036e9c030b5 /source/blender/gpu/opengl/gl_texture.hh
parent111bf7d76b080555fd524b2b4a138bcad2e5b206 (diff)
parent215f805ce6b540177dedd71721e62c56a764a5ea (diff)
Merge branch 'master' into temp-legacy-mesh-format-optiontemp-legacy-mesh-format-option
Diffstat (limited to 'source/blender/gpu/opengl/gl_texture.hh')
-rw-r--r--source/blender/gpu/opengl/gl_texture.hh2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/opengl/gl_texture.hh b/source/blender/gpu/opengl/gl_texture.hh
index e5b879f1f15..aeb9fc0e6b7 100644
--- a/source/blender/gpu/opengl/gl_texture.hh
+++ b/source/blender/gpu/opengl/gl_texture.hh
@@ -33,7 +33,7 @@ class GLTexture : public Texture {
/** opengl identifier for texture. */
GLuint tex_id_ = 0;
/** Legacy workaround for texture copy. Created when using framebuffer_get(). */
- struct GPUFrameBuffer *framebuffer_ = NULL;
+ struct GPUFrameBuffer *framebuffer_ = nullptr;
/** True if this texture is bound to at least one texture unit. */
/* TODO(fclem): How do we ensure thread safety here? */
bool is_bound_ = false;