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author | Clément Foucault <foucault.clem@gmail.com> | 2022-02-17 19:03:23 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-02-18 23:33:47 +0300 |
commit | 7f7c614ecddbcb66de0bff1657366970dede99be (patch) | |
tree | d8cb20c25249bccfa45125978569e671d3b042ca /source/blender/gpu/opengl | |
parent | ef0e21f0ae71d9ec4ba3cdf6f6a16c9575459ced (diff) |
OCIO: Port shader creation logic to use GPUShaderCreateInfo
This commit should suffice to make the shader API agnostic now (given that
all users of it use the GPU API).
This makes the shaders not trigger a false positive error anymore since
the binding slots are now garanteed by the backend and not changed at
after compilation.
This also bundles all uniforms into UBOs. Making them extendable without
limitations of push constants. The generated uniforms from OCIO are not
densely packed in the UBO to avoid complexity. Another approach would be to
use GPU_uniformbuf_create_from_list but this requires converting uniforms
to GPUInputs which is too complex for what it is.
Reviewed by: brecht, jbakker
Differential Revision: https://developer.blender.org/D14123
Diffstat (limited to 'source/blender/gpu/opengl')
0 files changed, 0 insertions, 0 deletions