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AgeCommit message (Expand)Author
2022-03-30GL: Fix Invalid enum error on Apple SiliconClément Foucault
2022-03-30GPUShaderCreateInfo: Add DepthWrite optionClément Foucault
2022-03-26GPU: ShaderBuilder: Skip shader compilation for unsupported shaders.Clément Foucault
2022-03-26GL: Fix shader error logging on Apple M1 hardwareClément Foucault
2022-03-23Cleanup: spelling in commentsCampbell Barton
2022-03-22GL: Fix compilation error on MSVC (for real)Clément Foucault
2022-03-22GL: Fix compilation error on MSVCClément Foucault
2022-03-22Metal: Make GLSL shader source MSL compliant alsoJason Fielder
2022-03-22Metal: Initial Implementation of Metal Backend for GPU Module.Jason Fielder
2022-03-21GPU: Allow the user to set an anisotropic filtering setting below the impleme...Ethan-Hall
2022-03-18GPU: Add indirect dispatch support.Clément Foucault
2022-03-18GPU: StorageBuf: Add method to clear the buffer in place.Clément Foucault
2022-03-18Cleanup: GPUStorageBuf: Fix header licenseClément Foucault
2022-03-18GPU: Add support for stencil buffer texturing mode.Clément Foucault
2022-03-18GL: Check texture framebuffer feedback only if not using compute pipeline.Clément Foucault
2022-03-18GL: Add missing format in image layout conversionClément Foucault
2022-03-18GPUShaderCreateInfo: Add explicit early_fragment_testClément Foucault
2022-03-18GLShader: Fix two small issues with compute shader generated codeClément Foucault
2022-03-18GPU/GL: Add StorageBuf implementationClément Foucault
2022-03-15GPU capabilities: detect max SSBO bindingsKévin Dietrich
2022-03-11Cleanup: fix source comment typosBrecht Van Lommel
2022-03-08Merge remote-tracking branch 'origin/blender-v3.1-release'Kévin Dietrich
2022-03-08GPU: disable compute shader for problematic driversKévin Dietrich
2022-02-25GPUTexture: Add support for texture viewClément Foucault
2022-02-25GPUTexture: Use immutable storageClément Foucault
2022-02-23Cleanup: Remove repeated word in commentsCampbell Barton
2022-02-19Merge branch 'blender-v3.1-release'Hans Goudey
2022-02-18GL: Fix possible shift by -1Clément Foucault
2022-02-15Merge branch 'blender-v3.1-release'Hans Goudey
2022-02-15GLShaderInterface: Fix undefined behavior when attributes are optimized away.Clément Foucault
2022-02-15Merge branch 'blender-v3.1-release'Clément Foucault
2022-02-15GLCompute: Apply state before dispatchClément Foucault
2022-02-15GLDebug: Fix severity checkClément Foucault
2022-02-13Cleanup: Clang tidyHans Goudey
2022-02-13Cleanup: Optimize gl query code pathJesse Yurkovich
2022-02-11File headers: SPDX License migrationCampbell Barton
2022-02-07Merge branch 'blender-v3.1-release'Bastien Montagne
2022-02-07Fix UI messages (typos etc.).Bastien Montagne
2022-02-07Cleanup: spelling in commentsCampbell Barton
2022-02-06GLDebug: Wrap glDispatch function into our debug wrappersClément Foucault
2022-02-06Merge branch 'blender-v3.1-release'Clément Foucault
2022-02-06GPU: Fix assert when running without --debug-gpu option on older GLClément Foucault
2022-02-06Merge branch 'blender-v3.1-release'Clément Foucault
2022-02-06GPU: Debug: Avoid double printing of compilation issuesClément Foucault
2022-02-06Merge branch 'blender-v3.1-release'Clément Foucault
2022-02-05GL: Fix compute shader label errorClément Foucault
2022-02-05GLShaderInterface: Fix SSBO using the ubo maskClément Foucault
2022-02-04GLShader: Fix several low importance issuesClément Foucault
2022-02-04GPUShader: Improve error/warning logging experienceClément Foucault
2022-02-04GL: Add all image types in binding setup.Clément Foucault