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authorMike Erwin <significant.bit@gmail.com>2016-08-08 11:56:02 +0300
committerMike Erwin <significant.bit@gmail.com>2016-08-08 11:56:02 +0300
commitc73e4e99a5449b2ed1b90cbe484340c3a013deb7 (patch)
treea835b3d440aa9fb5543183bf313d70a6718e077f /source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl
parent4214b3c44a8de2df4a5db7be1db6f49e312df54a (diff)
OpenGL: simple 2D shader with flat color
Flat color means each primitive will use color from the provoking vertex.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl18
1 files changed, 18 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl
new file mode 100644
index 00000000000..aa1eba470ab
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl
@@ -0,0 +1,18 @@
+
+#if __VERSION__ == 120
+ attribute vec2 pos;
+ attribute vec4 color;
+
+ flat varying vec4 finalColor;
+#else
+ in vec2 pos;
+ in vec4 color;
+
+ flat out vec4 finalColor;
+#endif
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
+ finalColor = color;
+}