diff options
author | Mike Erwin <significant.bit@gmail.com> | 2016-08-08 11:56:02 +0300 |
---|---|---|
committer | Mike Erwin <significant.bit@gmail.com> | 2016-08-08 11:56:02 +0300 |
commit | c73e4e99a5449b2ed1b90cbe484340c3a013deb7 (patch) | |
tree | a835b3d440aa9fb5543183bf313d70a6718e077f /source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl | |
parent | 4214b3c44a8de2df4a5db7be1db6f49e312df54a (diff) |
OpenGL: simple 2D shader with flat color
Flat color means each primitive will use color from the provoking
vertex.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl new file mode 100644 index 00000000000..aa1eba470ab --- /dev/null +++ b/source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl @@ -0,0 +1,18 @@ + +#if __VERSION__ == 120 + attribute vec2 pos; + attribute vec4 color; + + flat varying vec4 finalColor; +#else + in vec2 pos; + in vec4 color; + + flat out vec4 finalColor; +#endif + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0); + finalColor = color; +} |