Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorHans Goudey <h.goudey@me.com>2020-09-01 20:35:14 +0300
committerHans Goudey <h.goudey@me.com>2020-09-01 20:38:05 +0300
commitbaca8611e5fe4b3dcd6f5065fb125bc0a9d65934 (patch)
treebb1230387cd53b15f9621f10c4d0e5e2050b5580 /source/blender/gpu/shaders/gpu_shader_2D_image_multi_rect_vert.glsl
parent31705201dddebf7e3be5c4533b89f380aad1ede1 (diff)
parent2930d4fcea405985f2212c5f28c061af7c4849f8 (diff)
Merge branch 'master' into active-fcurve-keyframeactive-fcurve-keyframe
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_image_multi_rect_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_image_multi_rect_vert.glsl31
1 files changed, 8 insertions, 23 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_image_multi_rect_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_image_multi_rect_vert.glsl
index d25cd586e65..640ceb97e5b 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_image_multi_rect_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_image_multi_rect_vert.glsl
@@ -13,34 +13,19 @@ flat out vec4 finalColor;
void main()
{
- /* Rendering 2 triangle per icon. */
- int i = gl_VertexID / 6;
- int v = gl_VertexID % 6;
+ vec4 pos = calls_data[gl_InstanceID * 3];
+ vec4 tex = calls_data[gl_InstanceID * 3 + 1];
+ finalColor = calls_data[gl_InstanceID * 3 + 2];
- vec4 pos = calls_data[i * 3];
- vec4 tex = calls_data[i * 3 + 1];
- finalColor = calls_data[i * 3 + 2];
-
- /* TODO Remove this */
- if (v == 2) {
- v = 4;
- }
- else if (v == 3) {
- v = 0;
- }
- else if (v == 5) {
- v = 2;
+ if (gl_VertexID == 0) {
+ pos.xy = pos.xz;
+ tex.xy = tex.xz;
}
-
- if (v == 0) {
+ else if (gl_VertexID == 1) {
pos.xy = pos.xw;
tex.xy = tex.xw;
}
- else if (v == 1) {
- pos.xy = pos.xz;
- tex.xy = tex.xz;
- }
- else if (v == 2) {
+ else if (gl_VertexID == 2) {
pos.xy = pos.yw;
tex.xy = tex.yw;
}