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authorCampbell Barton <ideasman42@gmail.com>2017-10-09 12:49:27 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-10-09 12:49:27 +0300
commita5b4b0f21c1ae8c96e4fea9abdcfac2fab1cf300 (patch)
tree0658d8bdfb8ec03652aa04f82ee8a4d243ec6370 /source/blender/gpu/shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl
parentd68f698cf0321477c0734474150eb4bc43c4e85f (diff)
parentabcda06934aba054de8540b66b13c2bbc5f8f515 (diff)
Merge branch '28' into custom-manipulatorscustom-manipulators
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl21
1 files changed, 21 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl
new file mode 100644
index 00000000000..f5c611586aa
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl
@@ -0,0 +1,21 @@
+
+/*
+ * Vertex Shader for dashed lines with 2D coordinates, with uniform multi-colors or uniform single-color,
+ * and unary thickness.
+ *
+ * Dashed is performed in screen space.
+ */
+
+uniform mat4 ModelViewProjectionMatrix;
+
+uniform vec4 color;
+
+in vec2 pos;
+
+out vec4 color_vert;
+
+void main()
+{
+ gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
+ color_vert = color;
+}