Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSeverin <eiseljulian@gmail.com>2018-07-02 15:50:45 +0300
committerSeverin <eiseljulian@gmail.com>2018-07-02 15:50:45 +0300
commit5a17c9bcbca737525fa535ceb45f9769a34a4df7 (patch)
treec7867d25494d053d11837d04b1ab8b86526a189d /source/blender/gpu/shaders/gpu_shader_2D_line_dashed_width_geom.glsl
parent9887b38692e3bcf7ba613ca947fd76e299c58cbd (diff)
parent20046defd735684a42750c4cb68d20d78ad5180c (diff)
Merge branch 'blender2.8' into temp-tab_drag_droptemp-tab_drag_drop
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_line_dashed_width_geom.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_line_dashed_width_geom.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_width_geom.glsl b/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_width_geom.glsl
index 20c72f4407d..5a4da5cc9d4 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_width_geom.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_width_geom.glsl
@@ -10,7 +10,7 @@ uniform float width; /* in pixels, screen space. */
/* Uniforms from fragment shader, used here to optimize out useless computation in case of solid line. */
uniform float dash_factor; /* if > 1.0, solid line. */
-uniform int num_colors; /* Enabled if > 0, 1 for solid line. */
+uniform int colors_len; /* Enabled if > 0, 1 for solid line. */
layout(lines) in;
@@ -36,7 +36,7 @@ void main()
gl_Position = v1 - (wdir * w1);
EmitVertex();
- if ((num_colors == 1) || (dash_factor >= 1.0f)) {
+ if ((colors_len == 1) || (dash_factor >= 1.0f)) {
/* Solid line, optimize out distance computation! */
distance_along_line = 0.0f;
}