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authorCampbell Barton <ideasman42@gmail.com>2020-10-10 10:19:55 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-10-10 14:04:51 +0300
commit2abfcebb0eb7989e3d1e7d03f37ecf5c088210af (patch)
treee7a1ad5912b4661d4ece743f4f7fd86e6bf4d3c4 /source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl
parentc735aca42e9f5961fec7e5d5fc196b5bd6b85f56 (diff)
Cleanup: use C comments for descriptive text
Follow our code style guide by using C-comments for text descriptions.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl
index a3439ebe3c4..5c555b2d3e7 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl
@@ -11,15 +11,15 @@ void main()
gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
gl_PointSize = size;
- // calculate concentric radii in pixels
+ /* calculate concentric radii in pixels */
float radius = 0.5 * size;
- // start at the outside and progress toward the center
+ /* start at the outside and progress toward the center */
radii[0] = radius;
radii[1] = radius - 1.0;
radii[2] = radius - outlineWidth;
radii[3] = radius - outlineWidth - 1.0;
- // convert to PointCoord units
+ /* convert to PointCoord units */
radii /= size;
}