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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl
index fe91f4d0902..fcf436d50af 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl
@@ -8,6 +8,6 @@ noperspective out vec4 finalColor;
void main()
{
- gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
- finalColor = color;
+ gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
+ finalColor = color;
}