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authorClément Foucault <foucault.clem@gmail.com>2022-05-02 02:31:24 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-05-02 02:31:24 +0300
commita5644f9a28ea46892f9a480a5bb7b44a8f0c8759 (patch)
tree36a24c5ad73a8ea7e59d2e38968d95ed73c0acbc /source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl
parentaaab3c8ad4e3fca6920f0888c5e4f68ad12d6dd3 (diff)
Cleanup: GPUBuiltinShader: Remove old shader interfaces
This leaves some of the unresolved case where we still need both implementation.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl8
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl
index 5d19aea9168..cf948bb2533 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl
@@ -1,11 +1,3 @@
-#ifndef USE_GPU_SHADER_CREATE_INFO
-uniform mat4 ModelViewProjectionMatrix;
-
-in vec2 pos;
-in vec4 color;
-
-noperspective out vec4 finalColor;
-#endif
void main()
{