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authorJeroen Bakker <jeroen@blender.org>2022-01-17 16:45:22 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-17 16:46:32 +0300
commit9d3f35a0bf1bf5776363bfd61d53a7c85b5827a4 (patch)
tree595fe492f09aea9f97049339385f7966ac02f0e1 /source/blender/gpu/shaders/gpu_shader_3D_polyline_frag.glsl
parentedee5a947b7ea3e1324aa334a22c7c9bbf47f5f7 (diff)
Revert "Revert "GPUShaderCreateInfo for interface abstraction""
This reverts commit edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7. Fixes compilation error (Missing file BLI_float2.hh)
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_3D_polyline_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_3D_polyline_frag.glsl7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_polyline_frag.glsl b/source/blender/gpu/shaders/gpu_shader_3D_polyline_frag.glsl
index 3ea8f7dbfbe..8687763f4c1 100644
--- a/source/blender/gpu/shaders/gpu_shader_3D_polyline_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_3D_polyline_frag.glsl
@@ -1,14 +1,15 @@
-
+#ifndef USE_GPU_SHADER_CREATE_INFO
uniform float lineWidth;
uniform bool lineSmooth = true;
in vec4 finalColor;
noperspective in float smoothline;
-#ifdef CLIP
+# ifdef CLIP
in float clip;
-#endif
+# endif
out vec4 fragColor;
+#endif
#define SMOOTH_WIDTH 1.0