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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2016-10-01 15:44:11 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-10-19 15:26:37 +0300
commit4da266f48c7a08ae869b244457c0699f37787e11 (patch)
tree38a219d8632ff0b18dc88ce5dfc1fec78962a062 /source/blender/gpu/shaders/gpu_shader_material.glsl
parent90e1adabbab6cbe9b56206a764943768b89a6aaa (diff)
Fix wrong Cycles GLSL pointiness, still not supported but should be neutral 0.5.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_material.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 119bfb61fec..67da8201f66 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2705,7 +2705,7 @@ void node_geometry(
parametric = vec3(0.0);
backfacing = (gl_FrontFacing) ? 0.0 : 1.0;
- pointiness = 0.0;
+ pointiness = 0.5;
}
void node_tex_coord(