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AgeCommit message (Expand)Author
2017-01-26Return correct alpha for environment map in GLSLAlexander Romanov
2016-10-19Fix wrong Cycles GLSL pointiness, still not supported but should be neutral 0.5.Brecht Van Lommel
2016-08-30Fix type mismatch causing the buffer overflow in D810Alexander Romanov
2016-07-24Fix T48663: The Soft Light blend type layer make the color darker in theKévin Dietrich
2016-07-04BI Viewport(GLSL): support for envmap in Texture nodeAlexander Romanov
2016-07-04Environment lighting for the GLSL modeAlexander Romanov
2016-05-31Properly handle vertex color color space for Cycles GLSLSergey Sharybin
2016-05-31Cycles GLSL: Make it work with software opengl modeSergey Sharybin
2016-05-31Fix T48553: Cycles GLSL Box projection produces strong artifactsSergey Sharybin
2016-05-30GLSL: Fix voronoi texture giving different results form renderedSergey Sharybin
2016-05-30Support all Cycles image texture projections in the GLSL viewportRalf Hölzemer
2016-05-30GLSL: Fix magic colors being offSergey Sharybin
2016-05-30GLSL: Brick texture uses bit operations, which seems to be a failure on some ...Sergey Sharybin
2016-05-26Cleanup: glsl styleCampbell Barton
2016-05-23Enable correct GLSL output for cycles normalmap nodeRalf Hölzemer
2016-05-23Add TODO about vertex color linearization to GLSL codeSergey Sharybin
2016-05-23Fix wrong vertex color in BI GLSL modeSergey Sharybin
2016-05-23Cleanup: glsl indentation, line lengthCampbell Barton
2016-05-23Code cleanup, stick closer to a blender code style in GLSL shaderSergey Sharybin
2016-05-23Support Vertex Color in GLSL viewport for CyclesSergey Sharybin
2016-05-22Support Musgrave texture for Cycles GLSL viewportSergey Sharybin
2016-05-22Fix missing Ignore option for GLSL bumpSergey Sharybin
2016-05-22Cycles: Support bump mapping in GLSL viewportSergey Sharybin
2016-05-20Fix GLSL shader failing to compile on OSXSergey Sharybin
2016-05-20Support Cycles wave texture in GLSL viewport.Thomas Dinges
2016-05-20Support Cycles noise texture in GLSL viewportSergey Sharybin
2016-05-20Cleanup: Don't use f suffix for values in GLSLSergey Sharybin
2016-05-20Support voronoi texture in GLSL shadingSergey Sharybin
2016-05-20Support Cycles magic texture in GLSL viewportSergey Sharybin
2016-05-20Support gradient Cycles texture in GLSL viewportSergey Sharybin
2016-05-20Support Cycles brick texture in GLSL viewportSergey Sharybin
2016-05-20Support Cycles's checker texture in GLSL shadingSergey Sharybin
2016-04-26Support multiple tangents for BI render & viewportAlexander Romanov
2016-04-06Cycles: Fix compilation error of Hair BSDF GLSL shaderSergey Sharybin
2016-03-21Mirror influence of environment texture in Blender viewportAlexander Romanov
2016-03-13Full Inverse-Quadratic-Equation Lamp FalloffJack Andersen
2016-03-05Fix T47670: cycles GLSL incorrect layer weight / fresnel.Brecht Van Lommel
2016-02-07Fix T47349: incorrect Cycles fresnel and layer weight with GLSL materials.Brecht Van Lommel
2016-02-04Support for cubemap reflections in the viewportCampbell Barton
2016-02-02Fix T47207: Material shading incorrectly handles colorramp nodeSergey Sharybin
2016-02-01Fix T47288 Vector transform not behaving correctly with camera space and cyclesAlexander Romanov
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
2016-01-23Vector Transform node support for GLSL mode and the internal rendererAlexander Romanov
2016-01-07Cycles: Refactor how we pass bounce info to light path node.Thomas Dinges
2015-10-153D View: support non-uniform scaled lampsCampbell Barton
2015-08-24Fix T45737: Vertex colors show washed-outCampbell Barton
2015-07-28Fix T45590: Some more missing glsl functionsSergey Sharybin
2015-07-28Fix T45581: GPU failed to find function node_bsdf_refractionSergey Sharybin
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
2015-07-14Particle Info node support for GLSL mode and the internal render.Alexander Romanov