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author | Jacques Lucke <jacques@blender.org> | 2021-05-20 15:41:07 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-05-20 15:41:07 +0300 |
commit | 1895205be3308ef7d0c2553519c1433e9117dc33 (patch) | |
tree | fe4146e10a6ded237e65dedba18a885cebb3c6f4 /source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl | |
parent | 619b015a46786a4f4057b0dd4d20d27b61d13c0f (diff) | |
parent | 933999db752681ce881760e75befccd17e706f41 (diff) |
Merge branch 'master' into profiler-editorprofiler-editor
Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl')
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl index 5a68f802659..5129bf71903 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl @@ -23,8 +23,8 @@ void node_subsurface_scattering(vec4 color, /* Not perfect for texture_blur values between 0.0 and 1.0. * Interpolate between separated color and color applied on irradiance. */ float one_minus_texture_blur = 1.0 - texture_blur; - vec3 sss_albedo = color.rgb * texture_blur + one_minus_texture_blur; - vec3 radiance_tint = color.rgb * one_minus_texture_blur + texture_blur; + vec3 sss_albedo = color.rgb * one_minus_texture_blur + texture_blur; + vec3 radiance_tint = color.rgb * texture_blur + one_minus_texture_blur; /* Consider output radiance as irradiance. */ out_Diffuse_0.radiance *= radiance_tint; |