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authorEthan-Hall <Ethan1080>2022-03-07 19:34:52 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-03-07 19:35:48 +0300
commit5b4ab896634fd118cb46740f6f90e45f96d550ac (patch)
treefbe8bae09fd3c9bcc75176621c2b434dd5690282 /source/blender/gpu/shaders/material
parent76f9d83a19b9804f3f8997c35f4f77ace2d6fcbc (diff)
Shader Nodes: add Alpha output to Object Info node
An alpha component can be specified for an object's color. This adds an alpha socket to the object info shader node allowing for the alpha component of the object's color to be accessed in the shader editor. Differential Revision: https://developer.blender.org/D14141
Diffstat (limited to 'source/blender/gpu/shaders/material')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_object_info.glsl2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_object_info.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_object_info.glsl
index ff77b0beea2..607cf119b36 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_object_info.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_object_info.glsl
@@ -4,12 +4,14 @@ void node_object_info(mat4 obmat,
float mat_index,
out vec3 location,
out vec4 color,
+ out float alpha,
out float object_index,
out float material_index,
out float random)
{
location = obmat[3].xyz;
color = obcolor;
+ alpha = obcolor.w;
object_index = info.x;
material_index = mat_index;
random = info.z;