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AgeCommit message (Expand)Author
2022-04-14GPU: Make nodetree GLSL Codegen render engine agnosticClément Foucault
2022-04-14Metal: GLSL shader compatibility 3rd passJason Fielder
2022-03-22Cleanup: make format and fix warningJacques Lucke
2022-03-22Metal: Make GLSL shader source MSL compliant alsoJason Fielder
2022-03-11Cleanup: fix source typos homogenous->homogeneousBrecht Van Lommel
2022-03-07Shader Nodes: add Alpha output to Object Info nodeEthan-Hall
2022-02-08Eevee: support the no-op Bump node optimization like in Cycles.Alexander Gavrilov
2022-01-31Cleanup: use our own conventions for tags in commentsCampbell Barton
2022-01-25Cycles: add Point Info nodeBrecht Van Lommel
2022-01-18Fix T95003: Shader issue using voronoi noise.Jeroen Bakker
2021-12-14Nodes: Add vector support to Map Range nodeCharlie Jolly
2021-12-10Fix T92036: `Magic Texture` in Volumetric World Shaders render differently wi...William Leeson
2021-11-02Fix T77681, T92634: noise texture artifacts with high detailBrecht Van Lommel
2021-10-13Fix T88766 EEVEE: Missing glossy reflections with Shader to RGB & SSR is active.Clément Foucault
2021-09-30Nodes: Add Float Curve for GN and Shader nodes.Charlie Jolly
2021-09-24Hair Info Length AttributeJeroen Bakker
2021-09-21Cycles: merge of cycles-x branch, a major update to the rendererBrecht Van Lommel
2021-07-30Cleanup: clarify license and origin of voronoi and dithering codeBrecht Van Lommel
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
2021-06-04Nodes: Add Multiply Add to Vector Math nodesCharlie Jolly
2021-05-21Cleanup: spellingLeon Zandman
2021-05-21Eevee Wavelength Node SupportIyad Ahmed
2021-05-19EEVEE: Subsurface Node: Fix inverted texture blur inputClément Foucault
2021-05-19EEVEE: Geometry info -> tangent: Make consistent with Cycles for hairMikhail Matrosov
2021-04-08Fix T87107 EEVEE: Principled BSDF doesn't handle negative specularClément Foucault
2021-03-23Nodes: Add Refract and Faceforward functions to Vector Maths nodesCharlie Jolly
2021-03-14EEVEE: Specular Occlusion: Avoid overdarkening on smooth surfacesClément Foucault
2021-03-13EEVEE: Fix wrong sss component being affected by alphaClément Foucault
2021-03-08EEVEE: Ambient Occlusion: Add sample parameter support for the AO nodeClément Foucault
2021-03-01Fix T84658: Anisotropic BSDF - most modes not using Screen SpacePhilipp Oeser
2021-02-24Fix T85939: Eevee Specular BSDF shader compile errorJeroen Bakker
2021-02-22Fix Principled BSDF specular color for black base colorPascal Schön
2021-02-21Cleanup: EEVEE: change cameraVec macro to cameraVec(P)Clément Foucault
2021-02-21EEVEE: Ambient Occlusion Node: Support inverted and distance parametersClément Foucault
2021-02-21EEVEE: Ambient Occlusion: RefactorClément Foucault
2021-02-13EEVEE: Update LUT GGX generation shaderClément Foucault
2021-02-13EEVEE: Refactor closure_lit_lib.glslClément Foucault
2020-12-18Fix T83494: Eevee clamp node incorrect when min > max.Jeroen Bakker
2020-12-04EEVEE: Arbitrary Output VariablesJeroen Bakker
2020-11-04Merge branch 'blender-v2.91-release'Richard Antalik
2020-11-04Fix T82385 EEVEE: Alpha Clip shadows actually using Alpha Hashed shadowsClément Foucault
2020-11-04Cleanup: make formatAaron Carlisle
2020-11-03Materials: support true float4 attributes in the Attribute node.Alexander Gavrilov
2020-10-22EEVEE: Principle BSDF: Use multi-scatter switch for the glass variantClément Foucault
2020-10-20EEVEE: ShaderToRGB alpha inversedJeroen Bakker
2020-10-14Cleanup: multi-line comment blocksCampbell Barton
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
2020-09-19EEVEE: Fix Missing GGX multi-scattering on Glass BSDFClément Foucault
2020-09-19EEVEE: Add support for GGX Multi-scatterClément Foucault
2020-09-19Fix T79557 EEVEE: Normalize in vector math node is not null vector safeClément Foucault