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authorJeroen Bakker <jbakker>2021-09-24 08:42:36 +0300
committerJeroen Bakker <jeroen@blender.org>2021-09-24 08:44:22 +0300
commit6a88f83d679f281d7adb3798ab4770069a63c2da (patch)
tree02b6e3870e7651c40c63eb23285e7f2ff3f2507e /source/blender/gpu/shaders/material
parent0f764ade1a2fd8aa9c462dd5850e8be52aa203f5 (diff)
Hair Info Length Attribute
Goal is to add the length attribute to the Hair Info node, for better control over color gradients or similar along the hair. Reviewed By: #eevee_viewport, brecht Differential Revision: https://developer.blender.org/D10481
Diffstat (limited to 'source/blender/gpu/shaders/material')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl
index 6330daa4391..6ffa6b59572 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl
@@ -10,12 +10,15 @@ float wang_hash_noise(uint s)
return fract(float(s) / 4294967296.0);
}
-void node_hair_info(out float is_strand,
+void node_hair_info(float hair_length,
+ out float is_strand,
out float intercept,
+ out float length,
out float thickness,
out vec3 tangent,
out float random)
{
+ length = hair_length;
#ifdef HAIR_SHADER
is_strand = 1.0;
intercept = hairTime;