Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJacques Lucke <mail@jlucke.com>2019-01-24 15:58:59 +0300
committerJacques Lucke <mail@jlucke.com>2019-01-24 15:58:59 +0300
commit7faf0c8c2ff715b09feede8a58ea33bfeb0fa2da (patch)
treec62c74ade49caa4591a168416c64e37386354112 /source/blender/gpu/shaders
parent7b35ef23a0468525b17ee45cb474847a431c2f58 (diff)
Fix T59145: don't clamp color value in Hue Saturation Value node in eevee
Diffstat (limited to 'source/blender/gpu/shaders')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 600aa23a50b..26529dce08a 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -858,7 +858,7 @@ void hue_sat(float hue, float sat, float value, float fac, vec4 col, out vec4 ou
hsv[0] = fract(hsv[0] + (hue - 0.5));
hsv[1] = clamp(hsv[1] * sat, 0.0, 1.0);
- hsv[2] = clamp(hsv[2] * value, 0.0, 1.0);
+ hsv[2] = hsv[2] * value;
hsv_to_rgb(hsv, outcol);