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authorJeroen Bakker <jeroen@blender.org>2022-01-10 14:18:30 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-10 14:51:21 +0300
commit227fd753df874e1d8c3e221066dde210d3b87aba (patch)
tree4c66e409e8d728b5f087a1e6ed36fd546e48ac8d /source/blender/gpu/tests
parentbd8fa07a3df6d55ca83778253a3ccaa5a9ca4660 (diff)
GPU: Remove unused UV shaders.
The UV shaders have been migrated to the overlay engine and aren't accessible via the python API.
Diffstat (limited to 'source/blender/gpu/tests')
-rw-r--r--source/blender/gpu/tests/gpu_shader_builtin_test.cc8
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/gpu/tests/gpu_shader_builtin_test.cc b/source/blender/gpu/tests/gpu_shader_builtin_test.cc
index 523a7e5b881..4266824e5ff 100644
--- a/source/blender/gpu/tests/gpu_shader_builtin_test.cc
+++ b/source/blender/gpu/tests/gpu_shader_builtin_test.cc
@@ -79,14 +79,6 @@ static void test_shader_builtin()
test_compile_builtin_shader(GPU_SHADER_2D_WIDGET_SHADOW, GPU_SHADER_CFG_DEFAULT);
test_compile_builtin_shader(GPU_SHADER_2D_NODELINK, GPU_SHADER_CFG_DEFAULT);
test_compile_builtin_shader(GPU_SHADER_2D_NODELINK_INST, GPU_SHADER_CFG_DEFAULT);
- test_compile_builtin_shader(GPU_SHADER_2D_UV_UNIFORM_COLOR, GPU_SHADER_CFG_DEFAULT);
- test_compile_builtin_shader(GPU_SHADER_2D_UV_VERTS, GPU_SHADER_CFG_DEFAULT);
- test_compile_builtin_shader(GPU_SHADER_2D_UV_FACEDOTS, GPU_SHADER_CFG_DEFAULT);
- test_compile_builtin_shader(GPU_SHADER_2D_UV_EDGES, GPU_SHADER_CFG_DEFAULT);
- test_compile_builtin_shader(GPU_SHADER_2D_UV_EDGES_SMOOTH, GPU_SHADER_CFG_DEFAULT);
- test_compile_builtin_shader(GPU_SHADER_2D_UV_FACES, GPU_SHADER_CFG_DEFAULT);
- test_compile_builtin_shader(GPU_SHADER_2D_UV_FACES_STRETCH_AREA, GPU_SHADER_CFG_DEFAULT);
- test_compile_builtin_shader(GPU_SHADER_2D_UV_FACES_STRETCH_ANGLE, GPU_SHADER_CFG_DEFAULT);
}
GPU_TEST(shader_builtin)