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authorClément Foucault <foucault.clem@gmail.com>2020-06-03 00:44:14 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-06-03 00:44:22 +0300
commit650dedfd101bb809aa8cc3976286c43aba3a2366 (patch)
tree88b3ea9ba59a23277cceb3f4b7839fd9d3527334 /source/blender/gpu
parenta1f9eebc0b5f0e9a5683ecfcb0e79bac74d1ca14 (diff)
Cleanup: GPUTexture: Remove uneeded bind
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_viewport.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c
index f30270b9eed..753da8544ea 100644
--- a/source/blender/gpu/intern/gpu_viewport.c
+++ b/source/blender/gpu/intern/gpu_viewport.c
@@ -382,12 +382,10 @@ GPUTexture *GPU_viewport_texture_pool_query(
}
tex = GPU_texture_create_2d(width, height, format, NULL, NULL);
- GPU_texture_bind(tex, 0);
/* Doing filtering for depth does not make sense when not doing shadow mapping,
* and enabling texture filtering on integer texture make them unreadable. */
bool do_filter = !GPU_texture_depth(tex) && !GPU_texture_integer(tex);
GPU_texture_filter_mode(tex, do_filter);
- GPU_texture_unbind(tex);
ViewportTempTexture *tmp_tex = MEM_callocN(sizeof(ViewportTempTexture), "ViewportTempTexture");
tmp_tex->texture = tex;