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authorCampbell Barton <ideasman42@gmail.com>2021-08-04 06:26:47 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-08-04 06:34:02 +0300
commitcd92b2350fc20f6c91128881b5fd20dd173d2308 (patch)
tree007091af21060efd82bac6377dee72f3083595bd /source/blender/gpu
parent10464843dd3b175c0841f8d9a3f26751c12c8579 (diff)
Cleanup: use C comments for descriptive text
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl
index f5b6d2ea3ed..5d67658c639 100644
--- a/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl
@@ -14,14 +14,14 @@ void main()
gl_Position = ModelViewProjectionMatrix * pos_4d;
gl_PointSize = size;
- // calculate concentric radii in pixels
+ /* Calculate concentric radii in pixels. */
float radius = 0.5 * size;
- // start at the outside and progress toward the center
+ /* Start at the outside and progress toward the center. */
radii[0] = radius;
radii[1] = radius - 1.0;
- // convert to PointCoord units
+ /* Convert to PointCoord units. */
radii /= size;
#ifdef USE_WORLD_CLIP_PLANES