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authorAlexander Romanov <a.romanov@blend4web.com>2016-08-09 12:29:14 +0300
committerAlexander Romanov <a.romanov@blend4web.com>2016-08-09 12:34:52 +0300
commit151390069a5bbddb15d1362ec1ac5722090e9231 (patch)
treef8a2b20e4b56a55a5b31dfdf13bea02bcb39f03d /source/blender/gpu
parentb53eca171158ea395af11e82a1be0c5158180c79 (diff)
Bugfix. glDisable with bad enum argument in GPU_texture_unbind
Reported by @panzergame in D1414. `glDisable` calls with bad enum argument `GL_TEXTURE_2D_MULTISAMPLE` that came from this line: `tex->target = (n == 1) ? GL_TEXTURE_1D : (samples ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D);` Reviewers: brecht Reviewed By: brecht Subscribers: AlexKowel, yurikovelenov, panzergame Differential Revision: https://developer.blender.org/D2145
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_texture.c16
1 files changed, 9 insertions, 7 deletions
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index 827c52c9a5f..54f0003c086 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -55,7 +55,8 @@ struct GPUTexture {
int number; /* number for multitexture binding */
int refcount; /* reference count */
GLenum target; /* GL_TEXTURE_* */
- GLenum target_base; /* same as target, (but no multisample) */
+ GLenum target_base; /* same as target, (but no multisample)
+ * use it for unbinding */
GLuint bindcode; /* opengl identifier for texture */
int fromblender; /* we got the texture from Blender */
@@ -374,6 +375,9 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int textarget
GLint bindcode = GPU_verify_image(ima, iuser, textarget, 0, 0, mipmap, is_data);
GPU_update_image_time(ima, time);
+ /* see GPUInput::textarget: it can take two values - GL_TEXTURE_2D and GL_TEXTURE_CUBE_MAP
+ * these values are correct for glDisable, so textarget can be safely used in
+ * GPU_texture_bind/GPU_texture_unbind through tex->target_base */
if (textarget == GL_TEXTURE_2D)
gputt = TEXTARGET_TEXTURE_2D;
else
@@ -390,7 +394,7 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int textarget
tex->number = -1;
tex->refcount = 1;
tex->target = textarget;
- tex->target_base = GL_TEXTURE_2D;
+ tex->target_base = textarget;
tex->fromblender = 1;
ima->gputexture[gputt] = tex;
@@ -626,11 +630,11 @@ void GPU_texture_bind(GPUTexture *tex, int number)
GLenum arbnumber = (GLenum)((GLuint)GL_TEXTURE0 + number);
if (number != 0) glActiveTexture(arbnumber);
if (tex->bindcode != 0) {
- glBindTexture(tex->target, tex->bindcode);
+ glBindTexture(tex->target_base, tex->bindcode);
}
else
- GPU_invalid_tex_bind(tex->target);
- glEnable(tex->target);
+ GPU_invalid_tex_bind(tex->target_base);
+ glEnable(tex->target_base);
if (number != 0) glActiveTexture(GL_TEXTURE0);
tex->number = number;
@@ -652,8 +656,6 @@ void GPU_texture_unbind(GPUTexture *tex)
GLenum arbnumber = (GLenum)((GLuint)GL_TEXTURE0 + tex->number);
if (tex->number != 0) glActiveTexture(arbnumber);
- glBindTexture(tex->target, 0);
- glDisable(tex->target);
glBindTexture(tex->target_base, 0);
glDisable(tex->target_base);
if (tex->number != 0) glActiveTexture(GL_TEXTURE0);