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AgeCommit message (Expand)Author
2017-08-12Fix T52298: hidden lamps still compute shadow buffers in viewport.Brecht Van Lommel
2017-08-01Cleanup: use static vars where appropriateCampbell Barton
2017-07-09Fix T52001: material draw mode principled BSDF artifacts at some angles.Brecht Van Lommel
2017-07-02Fix T51957: principled BSDF mismatches in GLSL viewport.Brecht Van Lommel
2017-06-21Fix T51862: principled shader GLSL artifacts in ortho mode.Brecht Van Lommel
2017-06-21Fix T51849: change Cycles clearcoat gloss to roughness.Brecht Van Lommel
2017-06-14Fix buffer read error w/ 2 pass select queriesCampbell Barton
2017-06-02Cleanup: styleCampbell Barton
2017-05-20CMake: Use GCC7's -Wimplicit-fallthrough=5Campbell Barton
2017-05-18Fix T51408: Cycles - Principled BSDF Shader - Transparency is not working as ...Pascal Schoen
2017-05-11Cleanup: GPU PBVH namingCampbell Barton
2017-05-11Sculpt Drawing: reduce redundant color conversionCampbell Barton
2017-05-09Fix T51434: Module math operation is wrong in GLSL shadingCarlo Andreacchio
2017-04-24Cleanup: styleCampbell Barton
2017-04-18Squashed commit of the following:Pascal Schoen
2017-04-15Fix T51216: SSAO attenuation not being scale invariant.Brecht Van Lommel
2017-04-14Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-04-12Cleanup: use lowercase gpu prefix for static funcsCampbell Barton
2017-03-24Fix T50238: Cycles: difference in texture position between OpenGL and Cycles ...Sergey Sharybin
2017-03-11Cleanup: code style & cmakeCampbell Barton
2017-03-10Correct glPixelTransfer functionCampbell Barton
2017-03-10Cleanup: struct flags for select pickingCampbell Barton
2017-03-093D View: x-ray support for depth pickingCampbell Barton
2017-03-083D View: new nethod of opengl selectionCampbell Barton
2017-03-08OpenGL Select: integer rect for passing regionCampbell Barton
2017-03-03Cleanup: GPU_select never took NULL rectCampbell Barton
2017-03-03Cleanup: redundant header, use const, short -> boolCampbell Barton
2017-02-02Fix incorrect spot lamp blend in python GPU uniform export.Michael Stahre
2017-01-29Fix T50550: GPUShader: compile error - Background image not showing inKévin Dietrich
2017-01-17Return correct alpha for environment map in GLSLAlexander Romanov
2017-01-11Viewport SSAO: Fix normals not normalizedClément Foucault
2016-11-22GPU: Consider latest Gallium driver an official ATI/AMDSergey Sharybin
2016-11-07Forgot this in last commit. (Brick GLSL).Thomas Dinges
2016-11-07Fix Brick Texture GLSL, broken after Mortar Smooth addition.Thomas Dinges
2016-10-30Viewport smoke: add support to render the volume using a color ramp.Kévin Dietrich
2016-10-10OpenGL: remove GLSL support query (it's always supported)Mike Erwin
2016-10-01Fix wrong Cycles GLSL pointiness, still not supported but should be neutral 0.5.Brecht Van Lommel
2016-09-30UPBGE: Fix crash when calling shade_light texture when mtex has no tex.Ulysse Martin
2016-09-21fix for potential pitfall with glMatrixModeMike Erwin
2016-08-30Fix type mismatch causing the buffer overflow in D810Alexander Romanov
2016-08-30Fix T49201: Mesh with OpenSubdiv subsurf and a texture disappears in Material...Sergey Sharybin
2016-08-28Fix T47639: OpenGL render with smoke and fire incorrect when usingKévin Dietrich
2016-08-16Fix redundant declarations after recent changes in GPU debugSergey Sharybin
2016-08-15OpenGL: ignore deprecated API warningsMike Erwin
2016-08-15Fix OpenGL backtrace build errors, without disabling warnings.Brecht Van Lommel
2016-08-15Tentative compile fix after recent gpu debug changesJens Verwiebe
2016-08-15OpenGL: backtrace on errors (--debug-gpu)Mike Erwin
2016-08-15OpenGL: enhance debug outputMike Erwin
2016-08-09Bugfix. glDisable with bad enum argument in GPU_texture_unbindAlexander Romanov
2016-07-27Fix T48829: Memory leak on Blender ExitSergey Sharybin