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author | Campbell Barton <ideasman42@gmail.com> | 2016-06-07 09:07:13 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2016-06-07 10:27:52 +0300 |
commit | 441a440cbbb700511d6d1ec01e2f149355adcc02 (patch) | |
tree | 8bfe53163793c9b7ab7447d41edad7d90cc77240 /source/blender/gpu | |
parent | 3054e33d67c8f524dae915c8f1f016a7bfa63ab0 (diff) |
readfile: optimization for undo
Was using O(n^2) lookup on ID's with undo.
This caused undo to hang with 1000's of data-blocks
(especially with heavy scenes & outliner-space, which doesn't even need to be visible to cause a slow-down).
Internally this uses a ghash per id-type, which is lazy-initialized.
Each key uses the name and library since there may be name collisions between libraries.
Developer Notes:
- Adds small `BKE_main_idmap_*` API.
- Needed to change linking order for this to build.
Diffstat (limited to 'source/blender/gpu')
0 files changed, 0 insertions, 0 deletions