Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSergey Sharybin <sergey.vfx@gmail.com>2016-05-23 15:28:47 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-05-23 15:29:08 +0300
commit6d84a4ecfd4914048bc815c7d1bfedec28d4bc22 (patch)
treef8d437670ad8d343e1c6327cb26e61426290ec6e /source/blender/gpu
parent2aa4b6045a1d249025bb8eb2f19fcc72d0739341 (diff)
Fix wrong vertex color in BI GLSL mode
The issue was caused by recent normalization added to the GLSL attributes.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 506c9641d12..4d7f6d5b44c 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -149,7 +149,7 @@ void color_to_normal(vec3 color, out vec3 normal)
void vcol_attribute(vec4 attvcol, out vec4 vcol)
{
- vcol = vec4(attvcol.x/255.0, attvcol.y/255.0, attvcol.z/255.0, 1.0);
+ vcol = vec4(attvcol.x, attvcol.y, attvcol.z, 1.0);
}
void uv_attribute(vec2 attuv, out vec3 uv)