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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-05-22 17:47:06 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-05-22 17:47:06 +0300 |
commit | 841d008b98de5d0fa106ff3fa4731be63fc29f9a (patch) | |
tree | c02de6bc9cc1de4035dc8c07dc34227841b6aa0f /source/blender/gpu | |
parent | 309f26014b6beb5aaebc0ddc51396647141d417a (diff) |
Fix missing Ignore option for GLSL bump
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 28bf99b83dc..e97dddfd00f 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -3160,8 +3160,11 @@ void node_normal_map(vec4 tangent, vec3 normal, vec3 texnormal, out vec3 outnorm outnormal = normalize(outnormal); } -void node_bump(float strength, float dist, float height, vec3 N, vec3 surf_pos, out vec3 result) +void node_bump(float strength, float dist, float height, vec3 N, vec3 surf_pos, float invert, out vec3 result) { + if (invert != 0.0) { + dist *= -1.0; + } vec3 dPdx = dFdx(surf_pos); vec3 dPdy = dFdy(surf_pos); |