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author | Campbell Barton <ideasman42@gmail.com> | 2013-06-06 10:02:46 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-06-06 10:02:46 +0400 |
commit | a6b505ef0b2e23abe5c2ba52b78e0b411d746b7a (patch) | |
tree | 1dc3684a9519365f51b1880b92c3a3beb409c8b9 /source/blender/gpu | |
parent | 0a361247ff3956906d67c28413d65bcc28f1a814 (diff) |
style cleanup
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_buffers.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c index 1707414e26a..4d52afbde93 100644 --- a/source/blender/gpu/intern/gpu_buffers.c +++ b/source/blender/gpu/intern/gpu_buffers.c @@ -1276,7 +1276,7 @@ struct GPU_Buffers { unsigned int tot_tri, tot_quad; /* The PBVH ensures that either all faces in the node are - smooth-shaded or all faces are flat-shaded */ + * smooth-shaded or all faces are flat-shaded */ int smooth; int show_diffuse_color; @@ -1392,8 +1392,8 @@ void GPU_update_mesh_buffers(GPU_Buffers *buffers, MVert *mvert, if (vert_data) { /* Vertex data is shared if smooth-shaded, but separate - copies are made for flat shading because normals - shouldn't be shared. */ + * copies are made for flat shading because normals + * shouldn't be shared. */ if (buffers->smooth) { for (i = 0; i < totvert; ++i) { MVert *v = mvert + vert_indices[i]; @@ -1518,8 +1518,8 @@ GPU_Buffers *GPU_build_mesh_buffers(int (*face_vert_indices)[4], } /* An element index buffer is used for smooth shading, but flat - shading requires separate vertex normals so an index buffer is - can't be used there. */ + * shading requires separate vertex normals so an index buffer is + * can't be used there. */ if (gpu_vbo_enabled() && buffers->smooth) glGenBuffersARB(1, &buffers->index_buf); @@ -1941,7 +1941,7 @@ static int gpu_bmesh_face_visible_count(GHash *bm_faces) } /* Creates a vertex buffer (coordinate, normal, color) and, if smooth - shading, an element index buffer. */ + * shading, an element index buffer. */ void GPU_update_bmesh_buffers(GPU_Buffers *buffers, BMesh *bm, GHash *bm_faces, @@ -1982,7 +1982,7 @@ void GPU_update_bmesh_buffers(GPU_Buffers *buffers, if (buffers->smooth) { /* Vertices get an index assigned for use in the triangle - index buffer */ + * index buffer */ bm->elem_index_dirty |= BM_VERT; GHASH_ITER (gh_iter, bm_unique_verts) { |