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AgeCommit message (Expand)Author
2013-11-23Merge branch 'master' into soc-2013-rigid_body_simsoc-2013-rigid_body_simSergej Reich
2013-11-22Cycles: Add a "Normal" input socket to the Layer Weight node + GLSL drawing c...Thomas Dinges
2013-11-21Blender Internal: Add shader nodes "Separate HSV" and "Combine HSV", same as ...IRIE Shinsuke
2013-11-12Change the behavior of AO pass in Blender internal's shader/render node tree ...Irie Shinsuke
2013-11-09Cycles / Fresnel Node:Thomas Dinges
2013-10-16style cleanupCampbell Barton
2013-10-13svn merge -r60422:60726 ^/trunk/blenderSergej Reich
2013-10-01remove assert for poly_find_ear(), added recently but its incorrect, also min...Campbell Barton
2013-09-30Fix #36882: cycles gamma node not working with glsl materials.Brecht Van Lommel
2013-09-21svn merge -r59869:60272 ^/trunk/blenderSergej Reich
2013-09-20FIX: [#27536] GLSL object space normal maps have wrong shadingAndrea Weikert
2013-09-16Fix #36734 Matcap displays solid black.Lukas Toenne
2013-09-16Cycles Hair: Two basic bair shaders addedStuart Broadfoot
2013-09-12BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a ...Daniel Stokes
2013-09-06svn merge -r59229:59868 ^/trunk/blenderSergej Reich
2013-09-05Fix broken GLSL shader after recent changes.Brecht Van Lommel
2013-09-04Cycles: add a sharpness input to the Cubic SSS falloff. When set to 1 this willBrecht Van Lommel
2013-08-27ghash/bli-listbase edits, rename BLI_ghash_pop -> BLI_ghash_popkey (since it ...Campbell Barton
2013-08-26replace hashes with sets where possible.Campbell Barton
2013-08-24fix for GPU_update_bmesh_buffers not setting bmesh vertex index values as dir...Campbell Barton
2013-08-19Make GPU buffers allocation/freeing safe for threadingSergey Sharybin
2013-08-18svn merge -r58494:59227 ^/trunk/blenderSergej Reich
2013-08-16replace calls to BLI_linklist_append with BLI_linklist_prepend where order us...Campbell Barton
2013-08-09OpenGL VBO's: free VBO pool before redraw, otherwise this just holds onto memoryBrecht Van Lommel
2013-07-23BGE fix [#35472] Sun variance shadows does not work in game engineDaniel Stokes
2013-07-23remove the pointer from BLI_bitmap's typedef, Campbell Barton
2013-07-22svn merge -r57991:58488 ^/trunk/blenderSergej Reich
2013-07-20BGE fix [#35195] Shadow Only lamps only work with Specular enabledDaniel Stokes
2013-07-04svn merge -r57643:57984 ^/trunk/blenderSergej Reich
2013-07-01add some missing members to opengl debug print, also use a macro to avoid pas...Campbell Barton
2013-07-01opengl debug info, make GPU_state_print() only show values in arrays that are...Campbell Barton
2013-06-26quiet double promotion warning and some style cleanupCampbell Barton
2013-06-25Fix #34909 Texture paint mode does not correctly update when usingAntony Riakiotakis
2013-06-25style cleanupCampbell Barton
2013-06-24Fix GLSL not showing shading properly on the backside of faces. Now it flipsBrecht Van Lommel
2013-06-23Fix #35848: render crash in background mode due to missing G.main.Brecht Van Lommel
2013-06-21rigidbody: Add debug drawingSergej Reich
2013-06-15Fix #35768: crash in with "free image textures" option and 3D viewport with t...Brecht Van Lommel
2013-06-13code cleanup: also fix crash in GPU_state_print(). and confine to debug mode ...Campbell Barton
2013-06-06style cleanupCampbell Barton
2013-06-05Fix textured draw mode + dyntopo crash fix to cover more cases.Brecht Van Lommel
2013-06-05Cycles: GLSL materials now can use multiple UV maps with the attribute node.Brecht Van Lommel
2013-06-05Obsessive Null Checking Compulsion case:Antony Riakiotakis
2013-06-04Fix #35602: VBO + dynamic topology sculpt did not show specularity.Brecht Van Lommel
2013-06-04Fix #35617: cycles GLSL object texture coordinates were wrong.Brecht Van Lommel
2013-05-28move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)Campbell Barton
2013-05-27Fix #35505: cycles object space normal mapping did not match blender internal.Brecht Van Lommel
2013-05-26BLI_math rename functions:Campbell Barton
2013-05-24Fix for [#35490] Initial cube is green, turn off matcap and it is correct colorThomas Dinges
2013-05-23Cycles / Toon BSDF:Thomas Dinges