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authorCampbell Barton <ideasman42@gmail.com>2012-04-28 10:31:57 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-04-28 10:31:57 +0400
commitb340f930ec5639f24e7e2d47fab221fb752b61dd (patch)
tree0e880a36bb528d133af6d10701fc090716b3b7f8 /source/blender/gpu
parent09dc600839904a198ab4ba3fad62ce58c2d3aa07 (diff)
style cleanup: changes to brace placement / newlines - for/while/if/switch
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c6
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c8
-rw-r--r--source/blender/gpu/intern/gpu_draw.c6
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c18
-rw-r--r--source/blender/gpu/intern/gpu_material.c17
5 files changed, 31 insertions, 24 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 1dee327a066..980aed64ed9 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -861,7 +861,7 @@ const GPUBufferTypeSettings gpu_buffer_type_settings[] = {
/* get the GPUDrawObject buffer associated with a type */
static GPUBuffer **gpu_drawobject_buffer_from_type(GPUDrawObject *gdo, GPUBufferType type)
{
- switch(type) {
+ switch (type) {
case GPU_BUFFER_VERTEX:
return &gdo->points;
case GPU_BUFFER_NORMAL:
@@ -882,7 +882,7 @@ static GPUBuffer **gpu_drawobject_buffer_from_type(GPUDrawObject *gdo, GPUBuffer
/* get the amount of space to allocate for a buffer of a particular type */
static int gpu_buffer_size_from_type(DerivedMesh *dm, GPUBufferType type)
{
- switch(type) {
+ switch (type) {
case GPU_BUFFER_VERTEX:
return sizeof(float)*3 * (dm->drawObject->tot_triangle_point + dm->drawObject->tot_loose_point);
case GPU_BUFFER_NORMAL:
@@ -1059,7 +1059,7 @@ void GPU_uvedge_setup(DerivedMesh *dm)
static int GPU_typesize(int type)
{
- switch(type) {
+ switch (type) {
case GL_FLOAT:
return sizeof(float);
case GL_INT:
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index fc3878e2532..4113344760b 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -710,8 +710,10 @@ static void GPU_nodes_extract_dynamic_inputs(GPUPass *pass, ListBase *nodes)
/* attributes don't need to be bound, they already have
* an id that the drawing functions will use */
if (input->source == GPU_SOURCE_ATTRIB ||
- input->source == GPU_SOURCE_BUILTIN)
+ input->source == GPU_SOURCE_BUILTIN)
+ {
continue;
+ }
if (input->ima || input->tex)
BLI_snprintf(input->shadername, sizeof(input->shadername), "samp%d", input->texid);
@@ -1034,8 +1036,10 @@ static void gpu_nodes_get_vertex_attributes(ListBase *nodes, GPUVertexAttribs *a
if (input->source == GPU_SOURCE_ATTRIB) {
for (a=0; a<attribs->totlayer; a++) {
if (attribs->layer[a].type == input->attribtype &&
- strcmp(attribs->layer[a].name, input->attribname) == 0)
+ strcmp(attribs->layer[a].name, input->attribname) == 0)
+ {
break;
+ }
}
if (a == attribs->totlayer && a < GPU_MAX_ATTRIB) {
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 01f000e3314..c830971dcbd 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -441,9 +441,11 @@ int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int
/* if same image & tile, we're done */
if (compare && ima == GTS.curima && GTS.curtile == GTS.tile &&
- GTS.tilemode == GTS.curtilemode && GTS.curtileXRep == GTS.tileXRep &&
- GTS.curtileYRep == GTS.tileYRep)
+ GTS.tilemode == GTS.curtilemode && GTS.curtileXRep == GTS.tileXRep &&
+ GTS.curtileYRep == GTS.tileYRep)
+ {
return (ima != NULL);
+ }
/* if tiling mode or repeat changed, change texture matrix to fit */
if (GTS.tilemode!=GTS.curtilemode || GTS.curtileXRep!=GTS.tileXRep ||
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index 6c30c95f355..83d9619f217 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -171,14 +171,16 @@ void GPU_extensions_init(void)
* New IDs from MESA's src/gallium/drivers/r300/r300_screen.c
*/
if (strstr(renderer, "R3") || strstr(renderer, "RV3") ||
- strstr(renderer, "R4") || strstr(renderer, "RV4") ||
- strstr(renderer, "RS4") || strstr(renderer, "RC4") ||
- strstr(renderer, "R5") || strstr(renderer, "RV5") ||
- strstr(renderer, "RS600") || strstr(renderer, "RS690") ||
- strstr(renderer, "RS740") || strstr(renderer, "X1") ||
- strstr(renderer, "X2") || strstr(renderer, "Radeon 9") ||
- strstr(renderer, "RADEON 9"))
+ strstr(renderer, "R4") || strstr(renderer, "RV4") ||
+ strstr(renderer, "RS4") || strstr(renderer, "RC4") ||
+ strstr(renderer, "R5") || strstr(renderer, "RV5") ||
+ strstr(renderer, "RS600") || strstr(renderer, "RS690") ||
+ strstr(renderer, "RS740") || strstr(renderer, "X1") ||
+ strstr(renderer, "X2") || strstr(renderer, "Radeon 9") ||
+ strstr(renderer, "RADEON 9"))
+ {
GG.npotdisabled = 1;
+ }
}
/* make sure double side isn't used by default and only getting enabled in places where it's
@@ -236,7 +238,7 @@ static void GPU_print_framebuffer_error(GLenum status, char err_out[256])
{
const char *err= "unknown";
- switch(status) {
+ switch (status) {
case GL_FRAMEBUFFER_COMPLETE_EXT:
break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index ab5f2040175..e14e4dce405 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -397,8 +397,7 @@ static GPUNodeLink *lamp_get_visibility(GPUMaterial *mat, GPULamp *lamp, GPUNode
if (lamp->type==LA_AREA)
return visifac;
- switch(lamp->falloff_type)
- {
+ switch (lamp->falloff_type) {
case LA_FALLOFF_CONSTANT:
break;
case LA_FALLOFF_INVLINEAR:
@@ -535,7 +534,7 @@ static void add_to_diffuse(GPUMaterial *mat, Material *ma, GPUShadeInput *shi, G
}
else {
/* input */
- switch(ma->rampin_col) {
+ switch (ma->rampin_col) {
case MA_RAMP_IN_ENERGY:
GPU_link(mat, "ramp_rgbtobw", rgb, &fac);
break;
@@ -588,7 +587,7 @@ static void do_specular_ramp(GPUShadeInput *shi, GPUNodeLink *is, GPUNodeLink *t
if (ma->ramp_spec && (ma->rampin_spec!=MA_RAMP_IN_RESULT)) {
/* input */
- switch(ma->rampin_spec) {
+ switch (ma->rampin_spec) {
case MA_RAMP_IN_ENERGY:
fac = t;
break;
@@ -807,7 +806,7 @@ static void material_lights(GPUShadeInput *shi, GPUShadeResult *shr)
static void texture_rgb_blend(GPUMaterial *mat, GPUNodeLink *tex, GPUNodeLink *out, GPUNodeLink *fact, GPUNodeLink *facg, int blendtype, GPUNodeLink **in)
{
- switch(blendtype) {
+ switch (blendtype) {
case MTEX_BLEND:
GPU_link(mat, "mtex_rgb_blend", out, tex, fact, facg, in);
break;
@@ -858,7 +857,7 @@ static void texture_rgb_blend(GPUMaterial *mat, GPUNodeLink *tex, GPUNodeLink *o
static void texture_value_blend(GPUMaterial *mat, GPUNodeLink *tex, GPUNodeLink *out, GPUNodeLink *fact, GPUNodeLink *facg, int blendtype, GPUNodeLink **in)
{
- switch(blendtype) {
+ switch (blendtype) {
case MTEX_BLEND:
GPU_link(mat, "mtex_value_blend", out, tex, fact, facg, in);
break;
@@ -1767,7 +1766,7 @@ GPUShaderExport *GPU_shader_export(struct Scene *scene, struct Material *ma)
uniform->datatype = GPU_DATA_1I;
BLI_strncpy(uniform->varname, input->shadername, sizeof(uniform->varname));
- switch(input->textype) {
+ switch (input->textype) {
case GPU_SHADOW2D:
uniform->type = GPU_DYNAMIC_SAMPLER_2DSHADOW;
uniform->lamp = input->dynamicdata;
@@ -1788,7 +1787,7 @@ GPUShaderExport *GPU_shader_export(struct Scene *scene, struct Material *ma)
else {
uniform->type = input->dynamictype;
BLI_strncpy(uniform->varname, input->shadername, sizeof(uniform->varname));
- switch(input->type) {
+ switch (input->type) {
case 1:
uniform->datatype = GPU_DATA_1F;
break;
@@ -1847,7 +1846,7 @@ GPUShaderExport *GPU_shader_export(struct Scene *scene, struct Material *ma)
attribute->number = mat->attribs.layer[i].glindex;
BLI_snprintf(attribute->varname, sizeof(attribute->varname), "att%d", mat->attribs.layer[i].attribid);
- switch(attribute->type) {
+ switch (attribute->type) {
case CD_TANGENT:
attribute->datatype = GPU_DATA_4F;
break;