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authorPhilipp Oeser <info@graphics-engineer.com>2020-03-19 14:47:06 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2020-03-19 17:18:09 +0300
commit9ace7e2439781457bed40994519a26cd22e63a78 (patch)
treefb5dfd583865499050a30e397516c3f35bdd27c8 /source/blender/gpu
parent42012493a8e183bef945a8fd88334e93541304ce (diff)
Fix T74925: Texture Paint Stencil Mask crash
Use first texture if we dont have an ImageUser. Maniphest Tasks: T74925 Differential Revision: https://developer.blender.org/D7181
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 348b9dddba9..350c616e359 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -877,7 +877,7 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, ImBuf *ibuf,
BKE_image_tag_time(ima);
/* Test if we already have a texture. */
- GPUTexture **tex = gpu_get_image_gputexture(ima, textarget, iuser->multiview_eye);
+ GPUTexture **tex = gpu_get_image_gputexture(ima, textarget, iuser ? iuser->multiview_eye : 0);
if (*tex) {
return *tex;
}