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authorGermano Cavalcante <mano-wii>2021-05-14 17:15:00 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-05-14 18:26:40 +0300
commit3f4f109646059ee0780bb40dbd65b3bc8c3a8f3f (patch)
tree73f81510dbed74a3e5048d3aaa366d91b14d6e9f /source/blender/gpu
parent079f415debd85b44f9ceaca17edfb82517240448 (diff)
Python GPU: New 'capabilities' module
This module exposes the capabilities defined in the GPU module in C. This will be useful for porting existing code in `bgl` to `gpu`. Reviewed By: fclem, brecht, campbellbarton Maniphest Tasks: T80730 Part of D11147
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_capabilities.h9
-rw-r--r--source/blender/gpu/intern/gpu_capabilities.cc40
-rw-r--r--source/blender/gpu/intern/gpu_capabilities_private.hh9
-rw-r--r--source/blender/gpu/opengl/gl_backend.cc19
4 files changed, 75 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_capabilities.h b/source/blender/gpu/GPU_capabilities.h
index b95053a3715..f54ecece659 100644
--- a/source/blender/gpu/GPU_capabilities.h
+++ b/source/blender/gpu/GPU_capabilities.h
@@ -37,6 +37,15 @@ int GPU_max_textures(void);
int GPU_max_textures_vert(void);
int GPU_max_textures_geom(void);
int GPU_max_textures_frag(void);
+int GPU_max_uniforms_vert(void);
+int GPU_max_uniforms_frag(void);
+int GPU_max_batch_indices(void);
+int GPU_max_batch_vertices(void);
+int GPU_max_vertex_attribs(void);
+int GPU_max_varying_floats(void);
+
+int GPU_extensions_len(void);
+const char *GPU_extension_get(int i);
int GPU_texture_size_with_limit(int res, bool limit_gl_texture_size);
diff --git a/source/blender/gpu/intern/gpu_capabilities.cc b/source/blender/gpu/intern/gpu_capabilities.cc
index 6d9182dcf17..d8764502800 100644
--- a/source/blender/gpu/intern/gpu_capabilities.cc
+++ b/source/blender/gpu/intern/gpu_capabilities.cc
@@ -82,6 +82,46 @@ int GPU_max_textures(void)
return GCaps.max_textures;
}
+int GPU_max_uniforms_vert(void)
+{
+ return GCaps.max_uniforms_vert;
+}
+
+int GPU_max_uniforms_frag(void)
+{
+ return GCaps.max_uniforms_frag;
+}
+
+int GPU_max_batch_indices(void)
+{
+ return GCaps.max_batch_indices;
+}
+
+int GPU_max_batch_vertices(void)
+{
+ return GCaps.max_batch_vertices;
+}
+
+int GPU_max_vertex_attribs(void)
+{
+ return GCaps.max_vertex_attribs;
+}
+
+int GPU_max_varying_floats(void)
+{
+ return GCaps.max_varying_floats;
+}
+
+int GPU_extensions_len(void)
+{
+ return GCaps.extensions_len;
+}
+
+const char *GPU_extension_get(int i)
+{
+ return GCaps.extension_get ? GCaps.extension_get(i) : "\0";
+}
+
bool GPU_mip_render_workaround(void)
{
return GCaps.mip_render_workaround;
diff --git a/source/blender/gpu/intern/gpu_capabilities_private.hh b/source/blender/gpu/intern/gpu_capabilities_private.hh
index 2b3292749f8..7c1d4590ce8 100644
--- a/source/blender/gpu/intern/gpu_capabilities_private.hh
+++ b/source/blender/gpu/intern/gpu_capabilities_private.hh
@@ -41,6 +41,15 @@ struct GPUCapabilities {
int max_textures_vert = 0;
int max_textures_geom = 0;
int max_textures_frag = 0;
+ int max_uniforms_vert = 0;
+ int max_uniforms_frag = 0;
+ int max_batch_indices = 0;
+ int max_batch_vertices = 0;
+ int max_vertex_attribs = 0;
+ int max_varying_floats = 0;
+ int extensions_len = 0;
+ const char *(*extension_get)(int);
+
bool mem_stats_support = false;
bool shader_image_load_store_support = false;
/* OpenGL related workarounds. */
diff --git a/source/blender/gpu/opengl/gl_backend.cc b/source/blender/gpu/opengl/gl_backend.cc
index a04d4be0e52..89bad1c9a4b 100644
--- a/source/blender/gpu/opengl/gl_backend.cc
+++ b/source/blender/gpu/opengl/gl_backend.cc
@@ -142,9 +142,9 @@ void GLBackend::platform_init()
GPG.support_level = GPU_SUPPORT_LEVEL_LIMITED;
}
}
+ GPG.create_key(GPG.support_level, vendor, renderer, version);
+ GPG.create_gpu_name(vendor, renderer, version);
}
- GPG.create_key(GPG.support_level, vendor, renderer, version);
- GPG.create_gpu_name(vendor, renderer, version);
}
void GLBackend::platform_exit()
@@ -204,6 +204,11 @@ static bool detect_mip_render_workaround()
return enable_workaround;
}
+const char *gl_extension_get(int i)
+{
+ return (char *)glGetStringi(GL_EXTENSIONS, i);
+}
+
static void detect_workarounds()
{
const char *vendor = (const char *)glGetString(GL_VENDOR);
@@ -419,6 +424,16 @@ void GLBackend::capabilities_init()
glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &GCaps.max_textures_vert);
glGetIntegerv(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &GCaps.max_textures_geom);
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &GCaps.max_textures);
+ glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &GCaps.max_uniforms_vert);
+ glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &GCaps.max_uniforms_frag);
+ glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &GCaps.max_batch_indices);
+ glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &GCaps.max_batch_vertices);
+ glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &GCaps.max_vertex_attribs);
+ glGetIntegerv(GL_MAX_VARYING_FLOATS, &GCaps.max_varying_floats);
+
+ glGetIntegerv(GL_NUM_EXTENSIONS, &GCaps.extensions_len);
+ GCaps.extension_get = gl_extension_get;
+
GCaps.mem_stats_support = GLEW_NVX_gpu_memory_info || GLEW_ATI_meminfo;
GCaps.shader_image_load_store_support = GLEW_ARB_shader_image_load_store;
/* GL specific capabilities. */