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authorClément Foucault <foucault.clem@gmail.com>2022-02-17 19:03:23 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-02-18 23:33:47 +0300
commit7f7c614ecddbcb66de0bff1657366970dede99be (patch)
treed8cb20c25249bccfa45125978569e671d3b042ca /source/blender/gpu
parentef0e21f0ae71d9ec4ba3cdf6f6a16c9575459ced (diff)
OCIO: Port shader creation logic to use GPUShaderCreateInfo
This commit should suffice to make the shader API agnostic now (given that all users of it use the GPU API). This makes the shaders not trigger a false positive error anymore since the binding slots are now garanteed by the backend and not changed at after compilation. This also bundles all uniforms into UBOs. Making them extendable without limitations of push constants. The generated uniforms from OCIO are not densely packed in the UBO to avoid complexity. Another approach would be to use GPU_uniformbuf_create_from_list but this requires converting uniforms to GPUInputs which is too complex for what it is. Reviewed by: brecht, jbakker Differential Revision: https://developer.blender.org/D14123
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/CMakeLists.txt9
-rw-r--r--source/blender/gpu/intern/gpu_shader_dependency.cc6
2 files changed, 15 insertions, 0 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 2b6b28bd649..bb0b8640767 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -469,12 +469,21 @@ if(WITH_IMAGE_DDS)
add_definitions(-DWITH_DDS)
endif()
+if(WITH_OPENCOLORIO)
+ add_definitions(-DWITH_OCIO)
+endif()
+
blender_add_lib(bf_gpu "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
target_link_libraries(bf_gpu PUBLIC
bf_draw_shaders
bf_gpu_shaders
)
+if(WITH_OPENCOLORIO)
+ target_link_libraries(bf_gpu PUBLIC bf_ocio_shaders)
+endif()
+
+
if(CXX_WARN_NO_SUGGEST_OVERRIDE)
target_compile_options(bf_gpu PRIVATE $<$<COMPILE_LANGUAGE:CXX>:-Wsuggest-override>)
endif()
diff --git a/source/blender/gpu/intern/gpu_shader_dependency.cc b/source/blender/gpu/intern/gpu_shader_dependency.cc
index 5e03f7d0767..15ca7d0c3b1 100644
--- a/source/blender/gpu/intern/gpu_shader_dependency.cc
+++ b/source/blender/gpu/intern/gpu_shader_dependency.cc
@@ -37,6 +37,9 @@ extern "C" {
#define SHADER_SOURCE(datatoc, filename, filepath) extern char datatoc[];
#include "glsl_draw_source_list.h"
#include "glsl_gpu_source_list.h"
+#ifdef WITH_OCIO
+# include "glsl_ocio_source_list.h"
+#endif
#undef SHADER_SOURCE
}
@@ -360,6 +363,9 @@ void gpu_shader_dependency_init()
g_sources->add_new(filename, new GPUSource(filepath, filename, datatoc));
#include "glsl_draw_source_list.h"
#include "glsl_gpu_source_list.h"
+#ifdef WITH_OCIO
+# include "glsl_ocio_source_list.h"
+#endif
#undef SHADER_SOURCE
int errors = 0;