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authorClément Foucault <foucault.clem@gmail.com>2022-01-27 17:50:38 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-01-27 17:50:38 +0300
commitd518550c46d7811ea98fb549cc29961621d66b07 (patch)
treeeb151b61ffc9982acc1e2302fe402e90a5c111ac /source/blender/gpu
parentaa2164da336082248ab452875f673e175c0448fe (diff)
Fix crash on older platform due to unsupported clear command
Clearing using GPU_texture_create_2d for unorm texture needs to use GPU_DATA_FLOAT to match the conversion requirements.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_texture.h2
-rw-r--r--source/blender/gpu/intern/gpu_viewport.c11
2 files changed, 6 insertions, 7 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index d65115541fa..6fae4a13918 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -272,7 +272,7 @@ void *GPU_texture_read(GPUTexture *tex, eGPUDataFormat data_format, int miplvl);
* Fills the whole texture with the same data for all pixels.
* \warning Only work for 2D texture for now.
* \warning Only clears the mip 0 of the texture.
- * \param data_format: data format of the pixel data.
+ * \param data_format: data format of the pixel data. \note The format is float for unorm textures.
* \param data: 1 pixel worth of data to fill the texture with.
*/
void GPU_texture_clear(GPUTexture *tex, eGPUDataFormat data_format, const void *data);
diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c
index 6d8ff8e7088..7a20278e5aa 100644
--- a/source/blender/gpu/intern/gpu_viewport.c
+++ b/source/blender/gpu/intern/gpu_viewport.c
@@ -137,25 +137,24 @@ struct DRWData **GPU_viewport_data_get(GPUViewport *viewport)
static void gpu_viewport_textures_create(GPUViewport *viewport)
{
int *size = viewport->size;
- float empty_pixel_fl[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- uchar empty_pixel_u[4] = {0, 0, 0, 0};
+ float empty_pixel[4] = {0.0f, 0.0f, 0.0f, 0.0f};
if (viewport->color_render_tx[0] == NULL) {
viewport->color_render_tx[0] = GPU_texture_create_2d(
"dtxl_color", UNPACK2(size), 1, GPU_RGBA16F, NULL);
- GPU_texture_clear(viewport->color_render_tx[0], GPU_DATA_FLOAT, empty_pixel_fl);
+ GPU_texture_clear(viewport->color_render_tx[0], GPU_DATA_FLOAT, empty_pixel);
viewport->color_overlay_tx[0] = GPU_texture_create_2d(
"dtxl_color_overlay", UNPACK2(size), 1, GPU_SRGB8_A8, NULL);
- GPU_texture_clear(viewport->color_overlay_tx[0], GPU_DATA_UBYTE, empty_pixel_u);
+ GPU_texture_clear(viewport->color_overlay_tx[0], GPU_DATA_FLOAT, empty_pixel);
}
if ((viewport->flag & GPU_VIEWPORT_STEREO) != 0 && viewport->color_render_tx[1] == NULL) {
viewport->color_render_tx[1] = GPU_texture_create_2d(
"dtxl_color_stereo", UNPACK2(size), 1, GPU_RGBA16F, NULL);
- GPU_texture_clear(viewport->color_render_tx[1], GPU_DATA_FLOAT, empty_pixel_fl);
+ GPU_texture_clear(viewport->color_render_tx[1], GPU_DATA_FLOAT, empty_pixel);
viewport->color_overlay_tx[1] = GPU_texture_create_2d(
"dtxl_color_overlay_stereo", UNPACK2(size), 1, GPU_SRGB8_A8, NULL);
- GPU_texture_clear(viewport->color_overlay_tx[1], GPU_DATA_UBYTE, empty_pixel_u);
+ GPU_texture_clear(viewport->color_overlay_tx[1], GPU_DATA_FLOAT, empty_pixel);
}
/* Can be shared with GPUOffscreen. */