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authorTon Roosendaal <ton@blender.org>2013-02-12 19:51:05 +0400
committerTon Roosendaal <ton@blender.org>2013-02-12 19:51:05 +0400
commit58a6f0764916adecb71385cd43b917f1b708b334 (patch)
treeeb580e49dae0a513f81f8df970c5c5f9d3d5eccc /source/blender/imbuf/intern/filter.c
parent6886ad268088a92fb8f9e694f9068dbfd75b06a4 (diff)
Bug fix #34213 (2)
Adding non-RGBA float buffers as texture crashes MipMap code. Images with less than 4 channels not supported (yet). Not sure if we ever should even... normals, Z, vectors, UV, Index, all don't like downsampling.
Diffstat (limited to 'source/blender/imbuf/intern/filter.c')
-rw-r--r--source/blender/imbuf/intern/filter.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/imbuf/intern/filter.c b/source/blender/imbuf/intern/filter.c
index 51fee232034..9193954f1d6 100644
--- a/source/blender/imbuf/intern/filter.c
+++ b/source/blender/imbuf/intern/filter.c
@@ -506,6 +506,10 @@ void IMB_makemipmap(ImBuf *ibuf, int use_filter)
imb_freemipmapImBuf(ibuf);
+ /* no mipmap for non RGBA images */
+ if (ibuf->rect_float && ibuf->channels < 4)
+ return;
+
ibuf->miptot = 1;
while (curmap < IB_MIPMAP_LEVELS) {