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authorJoshua Leung <aligorith@gmail.com>2008-08-28 16:22:55 +0400
committerJoshua Leung <aligorith@gmail.com>2008-08-28 16:22:55 +0400
commit9f10007bfb4c87498e67d30a5d2b3b294585b4fc (patch)
treed5e49327c7a629f8781ba2c42ae9be0041c45526 /source/blender/include/BIF_editarmature.h
parent9f89f4cf340d25f38be5239651849832a714a880 (diff)
== Apply Current Pose as New Restpose ==
In PoseMode, the Ctrl-A hotkey can now be used to apply the current pose as the new restpose for the armature. Notes: * Roll correction may not be totally correct on bone chains, but is ok in most cases. * Objects that are bone parented to the armature where this is applied are not correctly adjusted yet. * It is advisable to 'apply' the existing armature deformations to geometry deformed by the armature before applying this, to prevent unexpected results. * No menu entry yet... will add in due course.
Diffstat (limited to 'source/blender/include/BIF_editarmature.h')
-rw-r--r--source/blender/include/BIF_editarmature.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h
index 07fc8f08b4a..b2bdb2dad73 100644
--- a/source/blender/include/BIF_editarmature.h
+++ b/source/blender/include/BIF_editarmature.h
@@ -91,6 +91,7 @@ void free_editArmature(void);
int join_armature(void);
void separate_armature(void);
+void apply_armature_pose2bones(void);
void load_editArmature(void);
void make_bone_parent(void);