Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMartin Poirier <theeth@yahoo.com>2007-11-07 03:28:45 +0300
committerMartin Poirier <theeth@yahoo.com>2007-11-07 03:28:45 +0300
commitec13425eab373e23ced76df7de732446ae363519 (patch)
tree3846cd91308d4bef60f4747d80e85ef8c1acfc4f /source/blender/include/BIF_editarmature.h
parent0de103c1cdf1e4c40cfad4e233a42a6d1165953d (diff)
Initial commit for Harmonic Skeleton generation.
This is very much a work in progress commit to allow me to work outside of home. While it does somewhat work, I wouldn't recommend anyone to use it.
Diffstat (limited to 'source/blender/include/BIF_editarmature.h')
-rw-r--r--source/blender/include/BIF_editarmature.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h
index 903c663e5f3..e836b98585e 100644
--- a/source/blender/include/BIF_editarmature.h
+++ b/source/blender/include/BIF_editarmature.h
@@ -37,6 +37,7 @@ struct Base;
struct Bone;
struct bArmature;
struct ListBase;
+struct ReebGraph;
typedef struct EditBone
{
@@ -78,6 +79,8 @@ void add_primitiveArmature(int type);
void apply_rot_armature (struct Object *ob, float mat[3][3]);
void docenter_armature (struct Object *ob, int centermode);
+void generateSkeletonFromReebGraph(struct ReebGraph *rg);
+
void clear_armature(struct Object *ob, char mode);
void delete_armature(void);
@@ -117,8 +120,8 @@ void hide_selected_pose_bones(void);
void hide_unselected_pose_bones(void);
void show_all_pose_bones(void);
-int bone_looper(Object *ob, struct Bone *bone, void *data,
- int (*bone_func)(Object *, struct Bone *, void *));
+int bone_looper(struct Object *ob, struct Bone *bone, void *data,
+ int (*bone_func)(struct Object *, struct Bone *, void *));
void undo_push_armature(char *name);
void armature_bone_rename(struct bArmature *arm, char *oldname, char *newname);
@@ -140,3 +143,4 @@ void show_all_armature_bones(void);
#endif
+