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authorJoshua Leung <aligorith@gmail.com>2007-12-13 13:55:10 +0300
committerJoshua Leung <aligorith@gmail.com>2007-12-13 13:55:10 +0300
commit8e81daa8bc09b5c2ef7c9d26b6c9bc8628d38f02 (patch)
tree8067e1465416d11c9b5a0db3d77c5dbec650da69 /source/blender/include/BIF_editarmature.h
parentac09c432e0000cba5114c29fb11ba0d7f198f62c (diff)
== 2 New Rigging Tools ==
This commit introduces two (currently only one is actually functional) new features for working with armatures. * Bone Merging (Alt-M) It is now possible to select a bunch of linked bones and "merge" them together. Currently, there's only one option to merge bones that are selected and linked to each other in a chain. * Add Bone Between Joints (FKEY) This allows you to select a few joints, and have a bone created between them. Currently, this is not yet functional (but the code is there)
Diffstat (limited to 'source/blender/include/BIF_editarmature.h')
-rw-r--r--source/blender/include/BIF_editarmature.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h
index 31a5cc2ec4c..8cf63a005cb 100644
--- a/source/blender/include/BIF_editarmature.h
+++ b/source/blender/include/BIF_editarmature.h
@@ -84,8 +84,11 @@ void delete_armature(void);
void deselectall_armature(int toggle, int doundo);
void deselectall_posearmature (struct Object *ob, int test, int doundo);
int draw_armature(struct Base *base, int dt);
+
void extrude_armature(int forked);
void subdivide_armature(int numcuts);
+void fill_bones_armature(void);
+void merge_armature(void);
void free_editArmature(void);