diff options
author | Joshua Leung <aligorith@gmail.com> | 2007-12-13 13:55:10 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2007-12-13 13:55:10 +0300 |
commit | 8e81daa8bc09b5c2ef7c9d26b6c9bc8628d38f02 (patch) | |
tree | 8067e1465416d11c9b5a0db3d77c5dbec650da69 /source/blender/include/BIF_editarmature.h | |
parent | ac09c432e0000cba5114c29fb11ba0d7f198f62c (diff) |
== 2 New Rigging Tools ==
This commit introduces two (currently only one is actually functional) new features for working with armatures.
* Bone Merging (Alt-M)
It is now possible to select a bunch of linked bones and "merge" them together. Currently, there's only one option to merge bones that are selected and linked to each other in a chain.
* Add Bone Between Joints (FKEY)
This allows you to select a few joints, and have a bone created between them. Currently, this is not yet functional (but the code is there)
Diffstat (limited to 'source/blender/include/BIF_editarmature.h')
-rw-r--r-- | source/blender/include/BIF_editarmature.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h index 31a5cc2ec4c..8cf63a005cb 100644 --- a/source/blender/include/BIF_editarmature.h +++ b/source/blender/include/BIF_editarmature.h @@ -84,8 +84,11 @@ void delete_armature(void); void deselectall_armature(int toggle, int doundo); void deselectall_posearmature (struct Object *ob, int test, int doundo); int draw_armature(struct Base *base, int dt); + void extrude_armature(int forked); void subdivide_armature(int numcuts); +void fill_bones_armature(void); +void merge_armature(void); void free_editArmature(void); |