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authorDaniel Dunbar <daniel@zuster.org>2005-07-23 23:03:43 +0400
committerDaniel Dunbar <daniel@zuster.org>2005-07-23 23:03:43 +0400
commitfb651ddb4a47d86312a4afafaa48e1bf4e48447f (patch)
treed6e2e742f5aa1b8a4997705536e6fef828509ec0 /source/blender/include/BIF_meshtools.h
parent948f27c0d888bbfe0f10c4350b4269166568b40d (diff)
- change mesh_calc_normals to set vertices with len(no)==0
to normalised coordinate (convention in blender, helps with halo) - removed vertexnormals(), vertexnormals_mesh() - removed CTX_NO_NOR_RECALC (always assume already calculated) - change NMesh.c to call mesh_calc_normals - chance load_editMesh to call mesh_calc_normals after done converting instead of using editmesh normals - update recalc_editnormals to also calc vertex normals (whats 4 more adds and a sqrt among friends) Its hard to believe, but it just might be the case that there are only two places mesh normals are calculated now (renderer and kernel)
Diffstat (limited to 'source/blender/include/BIF_meshtools.h')
-rw-r--r--source/blender/include/BIF_meshtools.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/include/BIF_meshtools.h b/source/blender/include/BIF_meshtools.h
index 24c56629a30..d12087bc309 100644
--- a/source/blender/include/BIF_meshtools.h
+++ b/source/blender/include/BIF_meshtools.h
@@ -38,7 +38,6 @@ extern void join_mesh(void);
extern void fasterdraw(void);
extern void slowerdraw(void);
-extern void vertexnormals_mesh(Mesh *me);
extern void sort_faces(void);