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authorTon Roosendaal <ton@blender.org>2004-10-16 17:53:41 +0400
committerTon Roosendaal <ton@blender.org>2004-10-16 17:53:41 +0400
commita4637989846392d0b4149859169021e3dcf5aa82 (patch)
tree889e697d5eadea455753388652553a7e08645f7b /source/blender/include/editmesh.h
parent96f2f71cb176a9953f6bf9b9a222601c9c525066 (diff)
Suggested by bug reporter; pressing Fkey to make a face, whilst the
selection already is 2 triangles, it should create a new face but remove the old triangles. It actually calls the 'ALT+J' command then (join triangles) While testing found out more cases where new selection flags were not properly used (join trias, beauty fill, flip edges, rotate edges)
Diffstat (limited to 'source/blender/include/editmesh.h')
-rw-r--r--source/blender/include/editmesh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/include/editmesh.h b/source/blender/include/editmesh.h
index 5cf74b55800..fb28bc24e19 100644
--- a/source/blender/include/editmesh.h
+++ b/source/blender/include/editmesh.h
@@ -68,7 +68,7 @@ extern void EM_hide_reset(void);
extern int faceselectedOR(EditFace *efa, int flag);
extern int faceselectedAND(EditFace *efa, int flag);
-extern int exist_face(EditVert *v1, EditVert *v2, EditVert *v3, EditVert *v4);
+extern EditFace *exist_face(EditVert *v1, EditVert *v2, EditVert *v3, EditVert *v4);
extern void flipface(EditFace *efa); // flips for normal direction
extern int compareface(EditFace *vl1, EditFace *vl2);