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authorCampbell Barton <ideasman42@gmail.com>2007-09-10 16:26:36 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-09-10 16:26:36 +0400
commite8a808da24e0c791a557aae7e3930550982f45c7 (patch)
tree804b01e82ee92e2081aa5aa5b56105342e021fdb /source/blender/include/editmesh.h
parent0e3460dd1b6b9521f1833998b63d7753639c5339 (diff)
UV Editing is now done in editmode rather then UV/Face Select mode.
Notes * you cant edit UV's in the image window in "UV Face Select" mode. (removed UV from the name) * going into Face Select mode no longer adds UV's and does not need UV's to work. * The UV Calculation menu is now in editmode (Alt+W) Todo.. * Image replace - partly broken in stable also. * Rotate/Mirror UV/VCol are still only in Face Select mode. * Hide/Reveal is not quite right, (issue with editmode flushing)
Diffstat (limited to 'source/blender/include/editmesh.h')
-rw-r--r--source/blender/include/editmesh.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/include/editmesh.h b/source/blender/include/editmesh.h
index 50115e52a21..ba96dff5aca 100644
--- a/source/blender/include/editmesh.h
+++ b/source/blender/include/editmesh.h
@@ -104,5 +104,6 @@ extern EditVert *findnearestvert(int *dist, short sel, short strict);
/* ******************* editmesh_tools.c */
+
#endif