diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
commit | 00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch) | |
tree | 952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/blender/include/mydevice.h | |
parent | 5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff) |
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them
That was about it.
There are a few things that needs double checking:
* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/blender/include/mydevice.h')
-rw-r--r-- | source/blender/include/mydevice.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/include/mydevice.h b/source/blender/include/mydevice.h index aad025fa759..6b8c2d305a0 100644 --- a/source/blender/include/mydevice.h +++ b/source/blender/include/mydevice.h @@ -217,6 +217,7 @@ #define REDRAWBUTSSCRIPT 0x401A #define REDRAWBUTSLOGIC 0x401B #define REDRAWBUTSSHADING 0x401C +#define REDRAWBUTSGAME 0x401D #define REDRAWINFO 0x4021 #define RENDERPREVIEW 0x4022 @@ -234,6 +235,7 @@ #define REDRAWTEXT 0x402E #define REDRAWSOUND 0x402F #define REDRAWACTION 0x4030 +#define REDRAWBUTSCONSTRAINT 0x4034 #define REDRAWNLA 0x4031 #define REDRAWSCRIPT 0x4032 |