Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
commit00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch)
tree952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/blender/include/mydevice.h
parent5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff)
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/blender/include/mydevice.h')
-rw-r--r--source/blender/include/mydevice.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/include/mydevice.h b/source/blender/include/mydevice.h
index aad025fa759..6b8c2d305a0 100644
--- a/source/blender/include/mydevice.h
+++ b/source/blender/include/mydevice.h
@@ -217,6 +217,7 @@
#define REDRAWBUTSSCRIPT 0x401A
#define REDRAWBUTSLOGIC 0x401B
#define REDRAWBUTSSHADING 0x401C
+#define REDRAWBUTSGAME 0x401D
#define REDRAWINFO 0x4021
#define RENDERPREVIEW 0x4022
@@ -234,6 +235,7 @@
#define REDRAWTEXT 0x402E
#define REDRAWSOUND 0x402F
#define REDRAWACTION 0x4030
+#define REDRAWBUTSCONSTRAINT 0x4034
#define REDRAWNLA 0x4031
#define REDRAWSCRIPT 0x4032