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authorSybren A. Stüvel <sybren@blender.org>2020-03-06 18:19:35 +0300
committerSybren A. Stüvel <sybren@blender.org>2020-03-06 18:19:45 +0300
commiteb522af4fec58876ac1b0a73ad9bcdae2d82d33f (patch)
tree485c6a1fb23b5be256757375e2157378d3a5c61b /source/blender/io/collada/BCSampleData.h
parentff60dd8b18ed00902e5bdfd36882072db7af8735 (diff)
Cleanup: move Alembic, AVI, Collada, and USD to `source/blender/io`
This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common `io` directory. This also cleans up some `#include "../../{somedir}/{somefile}.h"` by adding `../../io/{somedir}` to `CMakeLists.txt` and then just using `#include "{somefile}.h"`. No functional changes.
Diffstat (limited to 'source/blender/io/collada/BCSampleData.h')
-rw-r--r--source/blender/io/collada/BCSampleData.h66
1 files changed, 66 insertions, 0 deletions
diff --git a/source/blender/io/collada/BCSampleData.h b/source/blender/io/collada/BCSampleData.h
new file mode 100644
index 00000000000..07ecb544c71
--- /dev/null
+++ b/source/blender/io/collada/BCSampleData.h
@@ -0,0 +1,66 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ */
+
+#ifndef __BCSAMPLEDATA_H__
+#define __BCSAMPLEDATA_H__
+
+#include <string>
+#include <map>
+#include <algorithm>
+
+#include "ExportSettings.h"
+#include "BCSampleData.h"
+#include "BCMath.h"
+
+extern "C" {
+#include "BKE_object.h"
+#include "BLI_math_rotation.h"
+#include "DNA_object_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_material_types.h"
+#include "DNA_light_types.h"
+#include "DNA_camera_types.h"
+}
+
+typedef std::map<Bone *, BCMatrix *> BCBoneMatrixMap;
+
+class BCSample {
+ private:
+ BCMatrix obmat;
+ BCBoneMatrixMap bonemats; /* For Armature animation */
+
+ public:
+ BCSample(Object *ob) : obmat(ob)
+ {
+ }
+
+ ~BCSample();
+
+ void add_bone_matrix(Bone *bone, Matrix &mat);
+
+ const bool get_value(std::string channel_target, const int array_index, float *val) const;
+ const BCMatrix &get_matrix() const;
+ const BCMatrix *get_matrix(Bone *bone) const; // returns NULL if bone is not animated
+};
+
+typedef std::map<Object *, BCSample *> BCSampleMap;
+typedef std::map<int, const BCSample *> BCFrameSampleMap;
+typedef std::map<int, const BCMatrix *> BCMatrixSampleMap;
+
+#endif /* __BCSAMPLEDATA_H__ */