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author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-15 15:18:30 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-15 15:23:35 +0300 |
commit | e8f8c13d4b76ba587ef7cf33370b286d4fbd36bc (patch) | |
tree | 371472ae220ad8740b310aaa8f4c5746448302c5 /source/blender/io/collada/MeshImporter.h | |
parent | 0c062a9e082130212447c2b67e8e16b8a2e622d1 (diff) | |
parent | 44bb73e765a6f79bc14a46449368f83e572d8bad (diff) |
PointCloud: Initial rendering support for Workbenchtmp-pointcloud-render
Also includes outline overlays. Removes the temp overlay drawing
We make the geometry follow camera like billboards this uses less
geometry. Currently we use half octahedron for now. Goal would be
to use icospheres.
This patch also optimize the case when pointcloud has uniform radius.
However we should premultiply the radius prop by the default radius
beforehand to avoid a multiplication on CPU.
Differential Revision: https://developer.blender.org/D8301
Diffstat (limited to 'source/blender/io/collada/MeshImporter.h')
-rw-r--r-- | source/blender/io/collada/MeshImporter.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/io/collada/MeshImporter.h b/source/blender/io/collada/MeshImporter.h index 2f2a18ff11a..18e56e8f9df 100644 --- a/source/blender/io/collada/MeshImporter.h +++ b/source/blender/io/collada/MeshImporter.h @@ -105,7 +105,7 @@ class MeshImporter : public MeshImporterBase { std::multimap<COLLADAFW::UniqueId, COLLADAFW::UniqueId> materials_mapped_to_geom; bool set_poly_indices( - MPoly *mpoly, MLoop *mloop, int loop_index, unsigned int *indices, int loop_count); + MPoly *mpoly, MLoop *mloop, int loop_index, const unsigned int *indices, int loop_count); void set_face_uv(MLoopUV *mloopuv, UVDataWrapper &uvs, |