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authorCampbell Barton <ideasman42@gmail.com>2011-10-15 15:07:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-15 15:07:18 +0400
commitf5f82924614e9ab712a98bd39801061698bf7b3d (patch)
tree63e604c3c003895784c0197dfb62548d0038a2aa /source/blender/makesdna/DNA_action_types.h
parentd0d16b5ed29c8f209bbeb0dd32a01ae581b5e9f7 (diff)
ensure BoneGroup names are kept unique.
Diffstat (limited to 'source/blender/makesdna/DNA_action_types.h')
-rw-r--r--source/blender/makesdna/DNA_action_types.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index 492dd34caa6..29e0b18b97d 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -341,7 +341,7 @@ typedef struct bPose {
void *ikparam; /* IK solver parameters, structure depends on iksolver */
bAnimVizSettings avs; /* settings for visualisation of bone animation */
- char proxy_act_bone[32]; /*proxy active bone name*/
+ char proxy_act_bone[32]; /* proxy active bone name*/
} bPose;
@@ -423,6 +423,8 @@ typedef enum eItasc_Solver {
* This is also exploited for bone-groups. Bone-Groups are stored per bPose, and are used
* primarily to color bones in the 3d-view. There are other benefits too, but those are mostly related
* to Action-Groups.
+ *
+ * Note that these two uses each have their own RNA 'ActionGroup' and 'BoneGroup'.
*/
typedef struct bActionGroup {
struct bActionGroup *next, *prev;