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authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/makesdna/DNA_action_types.h
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
Diffstat (limited to 'source/blender/makesdna/DNA_action_types.h')
-rw-r--r--source/blender/makesdna/DNA_action_types.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index 95cbdeadf87..e1306253df8 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -434,8 +434,7 @@ typedef enum ePose_Flags {
POSE_RECALCPATHS = (1 << 4),
/* set by BKE_pose_rebuild to give a chance to the IK solver to rebuild IK tree */
POSE_WAS_REBUILT = (1 << 5),
- /* set by game_copy_pose to indicate that this pose is used in the game engine */
- POSE_GAME_ENGINE = (1 << 6),
+ POSE_FLAG_DEPRECATED = (1 << 6), /* deprecated. */
/* pose constraint flags needs to be updated */
POSE_CONSTRAINTS_NEED_UPDATE_FLAGS = (1 << 7),
} ePose_Flags;