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authorMitchell Stokes <mogurijin@gmail.com>2011-06-11 05:03:03 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-06-11 05:03:03 +0400
commit8e85491ab7f4d2e156910eceb87ca4023d42c95a (patch)
tree550ce54c91d51dd9dc8de8d87be6d168359079c9 /source/blender/makesdna/DNA_actuator_types.h
parente67edaf6ac3f36975ebf305c091b2dd7aaad3b31 (diff)
BGE Animations: Adding a layer option to Action actuators.
Diffstat (limited to 'source/blender/makesdna/DNA_actuator_types.h')
-rw-r--r--source/blender/makesdna/DNA_actuator_types.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h
index 683d8142cc9..7951ebc8c99 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -56,8 +56,10 @@ typedef struct bActionActuator {
char frameProp[32]; /* Set this property to the actions current frame */
short blendin; /* Number of frames of blending */
short priority; /* Execution priority */
+ short layer; /* Animation layer */
short end_reset; /* Ending the actuator (negative pulse) wont reset the the action to its starting frame */
short strideaxis; /* Displacement axis */
+ short pad[3];
float stridelength; /* Displacement incurred by cycle */ // not in use
} bActionActuator;