diff options
author | Campbell Barton <ideasman42@gmail.com> | 2008-08-27 07:34:53 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2008-08-27 07:34:53 +0400 |
commit | d5667656353a6ce8247d1e1c125471688c679bd8 (patch) | |
tree | 2868244c59159d783d2e2ceb93162ed5af6d40b8 /source/blender/makesdna/DNA_actuator_types.h | |
parent | 6778c8dc2914e5714f0211d0643c1ade34864d02 (diff) |
get/set Angular velocity for KX_GameObjects python api and for the AddObject actuator.
Needed so objects created in an explosion could start spinning without having motion actuators and collision sensors on each item.
Diffstat (limited to 'source/blender/makesdna/DNA_actuator_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_actuator_types.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h index 7444ce95f56..59d0555b452 100644 --- a/source/blender/makesdna/DNA_actuator_types.h +++ b/source/blender/makesdna/DNA_actuator_types.h @@ -81,7 +81,9 @@ typedef struct bEditObjectActuator { struct Mesh *me; char name[32]; float linVelocity[3]; /* initial lin. velocity on creation */ - short localflag; /* flag for the lin. vel: apply locally */ + float angVelocity[3]; /* initial ang. velocity on creation */ + float pad; + short localflag; /* flag for the lin & ang. vel: apply locally */ short dyn_operation; } bEditObjectActuator; @@ -384,6 +386,9 @@ typedef struct FreeCamera { #define ACT_EDOB_TRACK_TO 3 #define ACT_EDOB_DYNAMICS 4 +/* editObjectActuator->localflag */ +#define ACT_EDOB_LOCAL_LINV 2 +#define ACT_EDOB_LOCAL_ANGV 4 /* editObjectActuator->flag */ |