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authorCampbell Barton <ideasman42@gmail.com>2018-06-01 19:26:42 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-01 19:26:42 +0300
commitbfe1d0e0dc6281d33448c3d4ddfa2e231bbc5566 (patch)
tree14e9db1c58d7ffc33becc3ff5d74f4feb4c2d75e /source/blender/makesdna/DNA_anim_types.h
parent297bf7235bc4b2384b99f41676a8c217f2ee3249 (diff)
parent75fc1c35070e0cf247f2d2e4cffe8a6e711522ff (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/makesdna/DNA_anim_types.h')
-rw-r--r--source/blender/makesdna/DNA_anim_types.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/makesdna/DNA_anim_types.h b/source/blender/makesdna/DNA_anim_types.h
index 242ff61c616..63dc8920a4b 100644
--- a/source/blender/makesdna/DNA_anim_types.h
+++ b/source/blender/makesdna/DNA_anim_types.h
@@ -47,7 +47,7 @@ extern "C" {
/* F-Curve Modifiers (fcm)
*
* These alter the way F-Curves behave, by altering the value that is returned
- * when evaluating the curve's data at some time (t).
+ * when evaluating the curve's data at some time (t).
*/
typedef struct FModifier {
struct FModifier *next, *prev;
@@ -134,7 +134,7 @@ typedef enum eFMod_Generator_Flags {
/* 'Built-In Function' Generator modifier data
- *
+ *
* This uses the general equation for equations:
* y = amplitude * fn(phase_multiplier*x + phase_offset) + y_offset
*
@@ -397,14 +397,14 @@ typedef enum eDriverVar_Flags {
/* Channel Driver (i.e. Drivers / Expressions) (driver)
*
- * Channel Drivers are part of the dependency system, and are executed in addition to
+ * Channel Drivers are part of the dependency system, and are executed in addition to
* normal user-defined animation. They take the animation result of some channel(s), and
* use that (optionally combined with its own F-Curve for modification of results) to define
* the value of some setting semi-procedurally.
*
* Drivers are stored as part of F-Curve data, so that the F-Curve's RNA-path settings (for storing
* what setting the driver will affect). The order in which they are stored defines the order that they're
- * evaluated in. This order is set by the Depsgraph's sorting stuff.
+ * evaluated in. This order is set by the Depsgraph's sorting stuff.
*/
typedef struct ChannelDriver {
ListBase variables; /* targets for this driver (i.e. list of DriverVar) */
@@ -583,8 +583,8 @@ typedef struct AnimMapPair {
/* Retargetting Information for Actions
*
- * This should only be used if it is strictly necessary (i.e. user will need to explicitly
- * add this when they find that some channels do not match, or motion is not going to right
+ * This should only be used if it is strictly necessary (i.e. user will need to explicitly
+ * add this when they find that some channels do not match, or motion is not going to right
* places). When executing an action, this will be checked to see if it provides any useful
* remaps for the given paths.
*
@@ -607,7 +607,7 @@ typedef struct AnimMapper {
/* NLA Strip (strip)
*
* A NLA Strip is a container for the reuse of Action data, defining parameters
- * to control the remapping of the Action data to some destination.
+ * to control the remapping of the Action data to some destination.
*/
typedef struct NlaStrip {
struct NlaStrip *next, *prev;
@@ -716,7 +716,7 @@ typedef enum eNlaStrip_Type {
/* NLA Track (nlt)
*
- * A track groups a bunch of 'strips', which should form a continuous set of
+ * A track groups a bunch of 'strips', which should form a continuous set of
* motion, on top of which other such groups can be layered. This should allow
* for animators to work in a non-destructive manner, layering tweaks, etc. over
* 'rough' blocks of their work.
@@ -759,7 +759,7 @@ typedef enum eNlaTrack_Flag {
* dynamic data-block - such as PoseChannels - to act upon, ala
* Maya's 'Character Sets' and XSI's 'Marking Sets'), or they may
* be generic (using various placeholder template tags that will be
- * replaced with appropriate information from the context).
+ * replaced with appropriate information from the context).
*/
typedef struct KS_Path {
struct KS_Path *next, *prev;
@@ -807,7 +807,7 @@ typedef enum eKSP_Grouping {
* be keyframed together, providing a convenient way for animators
* to insert keyframes without resorting to Auto-Keyframing.
*
- * A few 'generic' (non-absolute and dependent on templates) KeyingSets
+ * A few 'generic' (non-absolute and dependent on templates) KeyingSets
* are defined 'built-in' to facilitate easy animating for the casual
* animator without the need to add extra steps to the rigging process.
*/
@@ -864,7 +864,7 @@ typedef enum eInsertKeyFlags {
*
* This is used to as temporary storage of values which have been changed by the user, but not
* yet keyframed (thus, would get overwritten by the animation system before the user had a chance
- * to see the changes that were made).
+ * to see the changes that were made).
*
* It is probably not needed for overriding keyframed values in most cases, as those will only get evaluated
* on frame-change now. That situation may change in future.
@@ -881,11 +881,11 @@ typedef struct AnimOverride {
/* AnimData ------------------------------------- */
/* Animation data for some ID block (adt)
- *
+ *
* This block of data is used to provide all of the necessary animation data for a datablock.
* Currently, this data will not be reusable, as there shouldn't be any need to do so.
- *
- * This information should be made available for most if not all ID-blocks, which should
+ *
+ * This information should be made available for most if not all ID-blocks, which should
* enable all of its settings to be animatable locally. Animation from 'higher-up' ID-AnimData
* blocks may override local settings.
*