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author | Miika Hamalainen <blender@miikah.org> | 2011-06-17 22:04:56 +0400 |
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committer | Miika Hamalainen <blender@miikah.org> | 2011-06-17 22:04:56 +0400 |
commit | 71211818be68b3bf810270e0c9c716f3274e1cf0 (patch) | |
tree | 32cea6e3ce51c787980621633cf672a019cac4c4 /source/blender/makesdna/DNA_dynamicpaint_types.h | |
parent | 2987b68b0f3b3bac30653fb40c35b754a790c110 (diff) |
Dynamic Paint:
* Image sequence anti-aliasing works again.
* Vertex color viewport preview now works with GLSL and textured view modes too.
* Added a new "inverse" setting for "volume + proximity" brush. With it brush only has effect within volume but effect is lower near the mesh surface.
Diffstat (limited to 'source/blender/makesdna/DNA_dynamicpaint_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_dynamicpaint_types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_dynamicpaint_types.h b/source/blender/makesdna/DNA_dynamicpaint_types.h index 327153e1640..faead0a264f 100644 --- a/source/blender/makesdna/DNA_dynamicpaint_types.h +++ b/source/blender/makesdna/DNA_dynamicpaint_types.h @@ -118,6 +118,7 @@ typedef struct DynamicPaintCanvasSettings { #define MOD_DPAINT_RAMP_ALPHA (1<<4) /* only read falloff ramp alpha */ #define MOD_DPAINT_PROX_FACEALIGNED (1<<5) /* do proximity check only in normal dir */ +#define MOD_DPAINT_INVERSE_PROX (1<<6) /* inverse proximity painting */ //#define MOD_DPAINT_EDGE_DISP (1<<6) /* add displacement to intersection edges */ /* collision type */ |